I write fantasy, steampunk and science fiction. I’ve had around fifty short stories published, ranging from the life of a sorrowful robot to a steampunk adventure in the sewers beneath Venice.
When not writing fiction I’ve worked as a teacher, academic, data analyst, project manager and, in my darkest hour, a call centre employee. Over the years I've studied medieval history, management, teaching and social research. I now work as a freelance writer for websites, books, apps, and anything else that needs words strung neatly together.
I indulge in all the best hobbies. Comics, wargames, board games, roleplay games (both live action and tabletop), and of course reading genre fiction. I like to think that it fuels my creativity. Really, it’s all just a big distraction, but isn’t that what life’s all about?
Join Victorian adventurers Dirk Dynamo, Sir Timothy Blaze-Simms and Isabelle McNair as they search for the lost Great Library of Alexandria. Faced with every sort of peril, from mutated bears to wily ninjas, can they find the Library and its fabulous secrets before their criminal opponents do?
An adventure story featuring elements of steampunk, fantasy and old-fashioned daring, the Epiphany Club delves into the darkness lying behind Victorian society, combining serious themes with action and humour.
Dirk Dynamo is used to adventure. But when a series of clues is found leading to the lost Library of Alexandria, he's drawn into an adventure like no other. From the jungles of Africa to the sewers beneath Paris, he'll face strange machines, deadly assassins, and shocking betrayal as he travels through the dark underbelly of the Victorian world.
Contains all five Epiphany Club novellas.
Adventurer Dirk Dynamo is heading to Egypt in search of the lost Great Library. But others are there ahead of him, people with far less enlightened agendas. As he races spies and criminals through the land of the Pharaohs, Dirk must decide how far he will go for knowledge and what he really values most in the world – life, love or learning.
In the face of war and betrayal, adventurer Dirk Dynamo is hunting for clues to the lost Great Library of Alexandria. Arriving at an isolated German castle, he finds his life threatened by enemies prowling its corridors and an army laying siege outside the walls. Surrounded by traitors, monsters and falling artillery shells, can Dirk escape with his life and the artefacts he seeks?
Hob was a simple peasant farmer until idealism turned him into a rebel. Now he's an outlaw living in Sherwood Forest, seeking justice at the end of an arrow. But as Hob grows closer to his companions, the darkness of their life starts to show. With not just friendship but his life at risk, Hob struggles to separate right from wrong. Can he do what is right and survive to see the results?
Adventurer Dirk Dynamo is back in Paris, in pursuit of the final clue to the location of the lost Great Library. But Paris is a city at war, with Prussian troops closing in from the east and the King in Shadow preparing to rise up in revolt. As violence reaches the city streets, can Dirk retrieve the last tablet, or will the path to the Great Library fall into the hands of a criminal mastermind?
Foul mouthed Holden Flynn is a policeman on the rocks. His marriage has fallen apart, and now he's the only detective in occupied Greykirk, a city scarred by interplanetary war. Trusted by no-one, supported by no-one, Flynn faces the tangled loyalties of an occupied planet and the broken technology of a shattered city. Everyone knows who killed Annie Talbot, but can Flynn find out why?
An apprentice magician on a Mediterranean pirate galley, Saul is learning the art of controlling demons. Pursued by the armies of Rome, his shipmates fight to retain their freedom, while Saul struggles with oppression at the hands of his master. When even demons are bound in chains, can a young man make himself truly free?
Dirk Dynamo is glad to be back in civilisation, with two clues to the location of the Great Library. But when ninjas kidnap his friend and steal a priceless artefact, Dirk is forced to pursue them into the sewers below London. Faced with deadly assassins and the strange followers of the Underlord, can Dirk save Sir Timothy and the tablet before he ends up on the wrong end of a shuriken?
Dirk Dynamo is enjoying a life of learning with the Epiphany Club. Joining an expedition to find the Great Library of Alexandria, he finds himself on the island of Hakon, where colonial life is not what it seems. With monsters in the jungle, conspiracies in the mansion and ninjas dogging his trail, can Dirk and his friends find the first clue to the Library before they meet a deadly fate?
What if someone had conquered the Vikings, claiming to be their gods?
What if King Arthur's knights met a very different metal-clad warrior?
What if you were ordered to execute a statue, and hanging just didn't seem to work?
Five short stories explore different aspects of history, some of them grounded in reality, some alternative takes on the past as we know it.
How far would you go for love, or for justice, or for the perfect gearwheel? Niggle grew up a mudlark, hunting for scrap on the polluted river riverbanks of a steampunk city. Having dragged himself out of poverty through mechanical skill, he now finds an opportunity in the steam-powered heart of Mercer Shackleton's factory. Will he choose love or something else?
A steam-powered cowboy with a taste for death. A daring art heist in a moving city. A zeppelin flight through the smoke-filled skies of a Europe torn apart by volcanoes. This collection brings together nine stories of mechanical adventure from worlds where pistons and clockwork are king.