The CGschool is the only company in the world that provides Autodesk Authorized books and training dedicated to architectural visualization while simultaneously working full-time in visualization production.
This chapter will attempt to delve into the role that video editing can and, in any case, should play in a project. Whether that project is an architectural presentation for a real estate developer, an episode for a TV series, or a full length feature film, it is my hope that this chapter may shed some new light on the possibilities editing can bring to the process.
Green screen is a term used to describe the mixing of two images or frames to form one complete image. The most common scenario is the combining of a foreground element with a background image. The colored environment is then removed, isolating the presenter who is then composited with a virtual studio created with 3ds Max.
With MAXScript you can 'remote control' the application by feeding it written commands or playing back a procedure that you recorded using the mouse beforehand. With advanced methods, MAXscript creates anything from small helper programs that solve a single problem to completely customized toolsets that are specifically adapted to your workflow or pipeline.
The author, Spine3D is one of the largest architectural visualization studios in the US.
Managing projects is not an easy task. When you take on a large-scale project, your responsibilities multiply and your degree for failure also increases. At the end of the day, all the experience in the world will not be sufficient if you do not plan carefully and manage your time and resources efficiently.
In this chapter we are going to outline some of the key factors that make poly-modeling and subdivision surfaces more predictable, while also improving the quality and speed by which you produce your models.
In this chapter, we will first take a look at what Revit is and why it is known as BIM or Building Information Modeling. Next, we will get into the heart of this chapter, Revit integration with 3ds Max.
The two types of rigging—mechanical and character rigging—use different approaches. Mechanical rigging is appropriate for machinery with multiple rigid parts linked together. It uses bones, IK chains and control objects. Character rigging, for animating a flexible skin, uses the Biped tool and the Skin modifier.
Using Photoshop as the primary technical tool, this chapter covers various fundamentals to equip artists with the necessary theory and practical tips to work efficiently and confidently with their texture painting requirements.
REACTOR IS AN INTERACTIVE PHYSICS engine from Havok that was integrated into 3ds Max 6 and has since become a robust and efficient way for creating all kinds of dynamic simulations in 3ds Max. Thanks to reactor, many animators and visual FX artists from all over the world were finally able to create believable and realistic dynamic animations in an extremely short amount of time.
This chapter delves into the advanced lighting techniques used within mental ray. We will focus on a CG-interior scene, an outdoor scene with HDR (High Dynamic Range) lighting, and then tie the two subjects together.
One of the main techniques used to reduce rendering calculation time is to remove all light calculations from a scene. In real time 3D, it is done by pre-processing all lighting solutions prior to loading the 3D content. All these light calculations, complex or not, are put directly into the texture maps of the models. This process is called render to texture or texture baking.
Exposure Lighting Analysis tools can be used for simulating and analyzing physically based Sun, Sky, and artificial lighting in a 3D scene. Ideal for Architectural projects, these tools can help evaluate light intensity in your designs.
In this chapter, I will try to cover techniques that should save you time and effort when unwrapping your meshes, whether inorganic surfaces or organic, fluid forms. Further on, I will discuss more advanced concepts of UVW mapping and try to explain what those coordinates really are, how they are seen by the 3D software, and how you should approach them for best results.
The best works catch the viewer’s attention and draw them in. But what are the tools and techniques architectural artists can employ to do that? That is the essence of good composition, and what this chapter is about.
Simply put, color management is the controlled process of converting color between different devices with the end goal of obtaining repeatable and as closely matched color reproductions as possible on each of the various devices. In other words, we want to set up a process where all of our devices speak the same language and interpret color the same way.
Camera matching is the process of accurately recreating a real world camera within a 3D program to match a source photograph or moving image sequence. It is a vital step in the process of creating photomontages.