Gate has done exceedingly well with her mission—stop those threatening her ward—as of yet. However, the further down the list of threats she gets, the more complicated and dangerous her foes become. From the City of Warriors to the Edge of the World, how far is she willing to go?
Rothiel "Roth" Krolmlodi is an unknown upstart—that much he'll admit—but so was everyone when they started at the game of power. And it's only a matter of time before he's wrapped himself in conspiracy, come face-to-face with the most powerful men in the world, and if he can, start a war.
Spytko "Tko" Melsztyn is rightful heir to the in-name most powerful position, Proxy of Krzynk. However, that has only made him a target for everything from slander to assassination. With all close relatives dead, Tko has few allies and unnumbered enemies. The only thing he's certain of is that war and devastation are coming.
House-arrest wasn't fun, no, but I was ready to do due diligence. Thanks to a fox and his flute, I'm on the run and the law isn't the only one after me. From one sworn enemy to the next, no place is home for too long, and allies, such as my head-scratching team, can be just as dangerous if I'm not too careful.
As I'm learning, the hard way, secrets don't stay secrets for long.
Kajokoti knows her captors don’t understand where they’re making her lead. And it won’t take long—just past the point of no return—before they realize their fancy muskets and gunpowder won’t save them from angry monsters and hungry earth spirits. Worse yet, Kajokoti might not stay human if she enters the forbidden jungle. But even she wonders, what secrets lie hidden there.
Ryuu is certain she can handle training recruits after the grueling war, but murder awaits her. If Ryuu isn't careful, she'll go from hero to traitor.
Traitor. Bakar knows that's all he'll ever be if he doesn’t succeed in his mission. Sent to a distant colony as a prisoner of war, he finds murder and a particular woman are complicating his mission.
The City of Warriors is safe once again, but Gate is charged for murder and her companions for theft.
Plans are falling in place for Roth, and he can see the bright—be it so by cannon fire—future ahead.
Tko isn’t prepared for the arrival of a stunning Geza ambassador, and never for the workings of his guard.
War is brewing and three sit at the brim...
Rothiel wants it, Gate cannot be distracted by it, and Spykto must prevent it–or he loses his chance of uniting the territories. Between them and their desires sits the City of Warriors, unwanted temptation, unlocked conspiracies, unquenched ambition, and inhuman mystery.
The world is dry and one match can burn it all down.
The North bears no more love for me than the countries I've just run from. And the past has caught up and I don't have anymore time. Bounty hunters chase me, angry former teammates find me, vengeful (and evil, might I add) offspring haunt me, love taunts me, and my past waits to consume me. All I can do is try to take hold of my future, but immortality isn't all it's promised.
Piper, the daughter of the exiled prince, returns home to be faced with the political strife that sits solely on her inexperienced shoulders. If she is to choose the right heir, she must face her every friend and foe before her time is up, unsure of who is for her and who isn't.
LoiTar was a happy dragon until his soul was stolen and placed in a mechanical replica. His escape was wasted when he broke down in the midst of the desert. To top it off, he is revived by none other than one of the mechanical blacksmiths who stole his life. Struggling to find peace in his new and strange life, LoiTar has yet to imagine what might happen to him next.
This morning, I was under house–er–shop arrest. Whatever–I wasn't not fond of it. And–to preserve my dismal life–I'm now on a quest to catch a very strange thief; a fox in a suit.
Tied to a prophecy, joined by several other unusual strangers, and haunted by the past, I find there’s more to my adventure than meets the eye.