Faye T. Knight


FAYE T. KNIGHT grew up in a house of storytellers in Washington, DC. She enjoys studying different cultures and learning about their myths and fables. Daughters of Qora is her first novel. It reflects her interest in Egyptology, Indian food, archaeology and ancient Nubian history. She is currently working on the sequel.

Where to find Faye T. Knight online


Daughters of Qora: The Legend of Sophia
Price: $1.99 USD. Words: 89,100. Language: English. Published: September 14, 2010. Categories: Fiction » Young adult or teen » Fantasy, Fiction » Young adult or teen » Adventure
(4.00 from 1 review)
Long ago, a mysterious jewel crashed to the desert world of Qora. According to legend, the jewel is the living heart of Sophia, the rain goddess, who promises to be reborn as a human in order to reclaim what she has lost. Princess Kalkuro is unaware the goddess lives inside her. When she is kidnapped by a mysterious stranger, she is swept away on a treasure hunt that will reveal her true powers.

Faye T. Knight's tag cloud

africa    amontac    ancient egypt    ancient meroe    daughters of qora    desert planet    eagle rider    egypt fantasy    empress    falcon rider    galaxy    giants    goddess    india    indian    isis    jewel    juvenile fiction    kalkuro azura    lightning    nomads    nubia    osiro    ozu    prince    princess    qora    rain    rain goddess    treasure    treasure hunt    weather    ya    ya adventure    ya fantasy   

Smashwords book reviews by Faye T. Knight

  • The Last Three on Feb. 02, 2012

    This book hits you like a subway train. It starts abruptly, descends into the dark tunnel that is Jon’s life and leaves you stranded. Jon is a victim of the city - the smoky, gritty, seedy-eyed mass of trash and wealth, immigrants and criminals. He leads a solitary life after his high-school sweetheart, Eris, heads off to pursue a college degree. Deeply committed, Jon pays for all her expenses, working a dishonest job and living off white rice and cigarettes. He keeps a knife in his pocket and fights the itch in his brain - that little voice who keeps telling him something is wrong. Jon struggles to maintain hope in his malnourished, lonesome life. There is a photo of Eris is taped to his bedroom wall. He saves a little from every paycheck to one day quit his job, leave his circle of mediocre friends, and move far away from the city that is licking its lips, ready to swallow him whole. His dreams become compromised when the city suddenly begins to interfere with Jon’s plans. The city is a malicious character in The Last Three, which grows and spreads like fungus. It thrives off the misdoings of street thugs, the crowd of numb subway commuters, the peddlers, salesmen and runaways. Chu writes with such microscopic detail, presenting amazing descriptive passages that invade all five senses. How else would you describe a hole-in-the-wall sushi bar on the outskirts of Chinatown? “A brightly lit restaurant illuminated the dim alley-way and all its blemishes: broken shards of glass and plastic, pools of black water, forgotten garbage heaps and the occasional forgotten person. ‘Open’ a neon sign flashed repetitively. Streaks and oily finger prints marred the restaurant windows. The restaurant's plastic strip sign appeared to have been smashed by several bricks, though the sign's light was still lit. Nothing remained of the restaurant's name, though the very end of the sign was still intact. “ushi” it read.” -- Almon Chu The Last Three reminds me of a modern day Edgar Allen Poe novella. It is a beautifully grungy tale of loss, betrayal, failed romance and utter defeat. Chu takes you into Jon’s world and peels back the tattered curtains. Reading his work was like inhaling a healthy dose of Dictionary soup. I loved the words, metaphors, interrupted dialogue, police sirens, cell phone blares, run-on sentences and one word sentences. It was visual food, a genuine piece worth reading.
  • Gamers on April 11, 2012

    The Gaming Revolution has taken over the world. Life is a game. Everything you see has been coded. The sky, the trees, your home, friends, teachers and family - they all wear digital skins, and so do you. With your sensor suit, you can select your appearance, changing or upgrading it as often as you like. There are no bad hair days or wardrobe malfunctions. Through the ‘eye screen’ implants you wear like contact lenses, the world seems beautiful. Perfect. This is what the LGIE want you to believe. Gabriella DeCorte lives in the world of LifeGame, where each lesson at Neversoft High is tallied in a constantly ticking point tracker. Quizzes, tests, everything is designed to be part of one life-long game. She has been building her score since childhood, increasing her rank so that she can attend Blizzard University with her best friend Zaela. Though she is brilliant, Gabby doesn’t need to study very hard. A few cheats and hacks make the tests easier. Hacks don’t hurt anyone; they only level the playing field. LifeGame is extremely competitive and there are plenty of students who deserve a little sabotage. On a typical day at school, Gabby is suddenly pulled into the administrator’s office. Has her biggest fear come true? Has she been busted for hacking? All Gabby wanted was to enhance her and Zaela’s scores so they could stay together through college. Will she get kicked out of Neversoft? The truth is much worse than she expected. Gabby learns that someone has been hacking her personal files, someone outside of school with ties to a rebellious group of anti-LifeGamers who call themselves ‘Frags’. To be sure that nothing has been tampered with, the LGIE, or LifeGame monitors, are demanding to take a peek at Gabby’s files. They believe the Frags are at it again, tapping into files of naïve students so they can brainwash them into joining their cause. The Frags have a bad habit of showing people what the LGIE doesn’t want them to see. Gabby doesn’t know who to trust. Glitches have been appearing on her eye screens. First an owl, then a boy with hypnotic blue eyes. Gabby isn’t taking any chances with her personal information, not with the Final Raid just a week away. If LGIE looks at her information, they could kick her out of Neversoft for cheating. If Frags are snooping around, she could be kicked out for allowing it to continue. Gabby’s only choice is to find that boy in her glitch, the one who stopped her cold with a glance. His name is Michael. He will lead her to the truth. In Gamers, Thomas Carpenter takes readers into a world of augmented reality, weaving science, fact, fiction and fantasy in a radical new way. His characters live in a not-so-distant future that is not-so-far-off from becoming real life. Those eye screens? Yeah, they’re real. And maybe one day video games will be layered over our world like butter on bread. Carpenter allows this question to blossom in this page-turning, keep you up at night, non-stop adventure novel that will impress any indie book lover. Be advised: Gamers is the first in a trilogy. Carpenter keeps you coming back for more.