I am a fan of Terry Pratchett and Sergey Lukyanenko, of Tolkien and Brandon Sanderson. I've written several short stories through the years, trying to get out all the ideas that my imagination churns out day and night, I have made websites and programmed roguelike RPGs (http://en.wikipedia.org/wiki/Roguelike), I've played and GMed pen-and-paper RPGs, designed board games, started writing several longer works.
This (publishing at Smashwords) is an attempt to put all this creative chaos in order, and finally get out into the world the stories that come out of my head. You can get a taste also at my blog, where I'll probably post some of my older works these days.
Where did you grow up, and how did this influence your writing?
I grew up with my parents and grandparents in the city of Sofia. There were no cars in the neighbourhood in those days, and we wandered the hood all day long looking for interesting stuff to play with. That may account for my constant desire to discover new things, see and experience new places, food, skills, etc. On the other hand I grew up in a conservative family that always upheld the proper and decent behaviour in all human interactions and this balances my own character with the need for a home, a family, the constant and immovable things that make you feel that you belong somewhere. These two sides, along with the philosophical approach of my grandfather make me write about mysteries and unseen things, places that you'd want to go to just to experience the thrill of discovery, but also make me include simple and intimate feelings that make people who they are. That's my intent anyway, whether I am successful is another matter.
When did you first start writing?
It must have been secondary school, I was probably 13 or 14 years old. Apart from fun rhymes those were the years when several stories about Harry Keen, private invesitgator, were born. They were absurd, illogical and unpredictable stories when I think about them now, but looked perfectly coherent and normal at the time. I still keep the "manuscripts" in an old note book somewhere, pencil scribbled on all available surfaces (the note book had the bad habit of running out of space, probably caused by me writing in it from the end forward).
In the world after the first Question humanity is reduced to less than a percent of its size. The artifacts of civilization are left to the whims of time while the survivors make their way through the new world. With the collapse of society people spend little time thinking what really had happened fifteen years ago.
But the other 99% of humanity have not been lost. Not yet anyway.
From signing a deal with the Devil to becoming the hunting ground of an abstract predator, everything can happen to you on a subway ride. This is a collection of short stories inspired by the underground trains and one of their less known properties - with a little imagination they can take you anywhere!
Ossa and Jack reach the Haven, but it's not the ultimate safe place or civilized community that it's supposed to be. Meanwhile Hira learns that some maidens break into a tower, instead of being broken out of one.
And unseen by them all, the Unchainable wave rises higher and higher...
There is no comfort zone in the post-Q world. You might be going through your morning routine just to have a stranger spring out from the wall, or a self-driving car run you over because you crossed the street at the wrong spot, not to mention dark figures with clubs skulking behind the corner. You have to be very good at your game, in order to survive. If you know what your game is.
In the world after the Question any place can be a Garden, harboring numerous Bound human spirits. Any place can be a Graveyard, a no-go zone of deadly Taint that makes mundane items want to kill you. Finally, any place can be laden with magical artifacts plump for the taking.
Usually all three are true at the same time. It all depends on who you ask.
Животът на Ани е спокоен и щастлив въпреки трудностите в детството и. Сега обаче я чака завръщане към един от най-дълбоките и далечни детски спомени. Това, което тя смята за обикновена детска фантазия, ще се появи, за да и помогне. Отново.
Няма нищо лошо да си провериш пощата на телефона в метрото на път за работа. Съвсем нищо. Понякога обаче се оказва, че за няколко спирки една незначителна дейност може да се превърне в нещо много по-дълбоко и важно. В това пътуване всяко докосване до екрана ще изтръгва тихи стонове от самата ти душа!
There is nothing wrong with checking your email while riding the subway on the way to work. Nothing at all. But it turns out that in a few short stations a simple and innocent activity can turn out to be something much deeper and important. On such a subway ride each keystroke will echo with the quiet sobs of your soul.
on March 22, 2015
Maybe a bit too short and with no characters, but otherwise a nice story. It's a bit hard to evaluate a text in which the world ends in one page, and the possible skill of the author goes under he radar without an actual plot. I'm still interested in reading more though, as an "apocalyptic" fan myself.
Junk Bot Wizard
on March 22, 2015
Great and very touching story! I'll definitely continue with other works from the author.
on March 22, 2015
Made me feel pity for Fango, and go through the spectrum of feelings that were imposed on him.