Ever since she was found in the aftermath of alien attacks, Treska Sivekka has been trained to one purpose--to hunt down threats to the security of the Union that gave her an identity. But when the Union's biggest threat inspires desire, and not fear, it’s going to take all her training to protect her principles against his persuasive onslaught.
The Huntress's neuro-collar and repulsor cuffs may keep Micah bound to her mercy, but they can't stop him from challenging her convictions, and the lies she's been told about his people. But when the secrets surrounding her own missing memories begin to reveal themselves, he may be the only one she can trust.
Pursued across the star system by the Huntress, helpless as his psionically-talented brethren were brought down one by one, Micah Ariesis must sacrifice himself in a sketchy revolutionary plot aimed at the Union’s heart, but the mystery surrounding his pursuer's mysterious origins puts danger to a much closer heart—his own.
Slake your craving for gothic fantasy romance and enter the world of Strange Magics. Treachery in the Tithe threatens the ancient magical contract keeping the restless dead at bay, and it's up to Niamne to uphold the Barony's end of the bargain with the Boneman, even at the risk of her own vows, to keep the restless dead from invading the world of the living.
Only her enemy can set her mind free!
With her world shattered and her identity in crisis, Treska’s only ally is the man whose mental powers terrify her. It’s going to take all of Micah’s mental talents to set her free, but her fear of his gifts may make Treska a prisoner of her own mind.
Micah’s mission to strike at the Union takes on dangerous complications when his suspicions about Treska’s mysterious past are confirmed. The arrival of a Union battle cruiser pulls Treska into a web of deceit with her identity at its center. The line between allies and enemies blurs when you can't even trust your own mind.
On the run from pirates after her bounty, Treska seeks shelter on a hostile moon, and Micah's underworld contacts are the only thing keeping both of them from becoming lizard food. But the planet's very atmosphere wreaks havoc on Micah's mind, placing his mission--and his fragile truce with Treska--at risk.
Getting him in handcuffs was the easy part…
Treska Sivekka hunts psypaths whose mental talents are a threat to Union security. Now the last free psypath is in her crosshairs, With every scumbag in the star system angling for a piece of the last psypath, Treska’s got to keep Micah out of their grubby claws--and out of her own mind.
Time's Enemy: A Romantic Time Travel Adventure
on Aug. 15, 2011
This is a wonderfully-paced book that brings all the best parts of Inception, Jumpers, and old-school time-travel romances and puts them together along with a little dash of Groundhog Day for good measure. If you liked Linda Howard's "Son of the Morning", "Time's Enemy" will fill your craving for the same densely-plotted adventure romance.
I was a fan of the old-school time travel romances that used to be put out by Zebra and Lovespell, but I was always disappointed they didn't go further into science fiction territory. Time's Enemy does. If you've been looking for that perfect hybrid between romance and science fiction, here it is.
There's a good solid romance that's an integral part of not only the story, but the main character's life--Tony cannot be the same hero without the romance. Balanced just so with the romance is a solid science fiction adventure that will please any fan of Dr. Who or Star Trek--the Saturn Society is an intriguing, complex, lightly science-based society of time travelers that grapples with both the ethics and logic of temporal paradox. Wrap that all in a well-researched, exciting adventure through time in Dayton, Ohio, and you get a fascinating, unputdownable story rich in action, romance, and history.
You'll want to read this one on your smartphone, because you'll be up all night with it. Formatting and editing are top notch and I experienced no problems whatsoever reading this on my smartphone (Android, Aldiko reader, epub format).
The Halo Chronicles: The Guardian
on Oct. 20, 2011
I'm hooked on the Halo Chronicles. If you like YA that reads more like adult fiction with young protagonists, you'll enjoy this book. Alex is a well-rounded character with an interesting story to tell, and there's a supporting cast of well-drawn and interesting people.
This is a book you can settle into. There's an intimate feeling about this story--not sex, although there's a respectable amount of UST as you'd see with any story featuring healthy teenagers--but like you're whispering shared secrets with a trusted friend. Gabriel aptly walks the line between powerful supernatural boyfriend and engagingly human--it's nice to see his flaws (and he does have them).
With YA stories, authors too often run the risk of going so deep into a main character's head that they end up becoming melodramatic, and Alex's upbringing has been pretty tough, but she aptly walks the line between acknowledging her pain yet not letting herself wallow in her situation or her past.
Hot supernatural boy meets girl is about as close as this gets to Twilight. Where Twilight was all about a girl moving into her boyfriend's world, THC:The Guardian is about a girl who builds her own world, painstakingly struggling to navigate it relationship by relationship.
Alex builds a fragile and poignant bond with her new foster parents, struggles to begin friendships with other students at her new school, in spite of her isolating circumstances both supernatural and mundane, and wrestles with how the change in her life affects her relationship with her best friend from the foster system. I really felt like she was fighting hard to become better than her fears, and to rise above the things that happened to her to start to take control of her life.
Tech-wise, the formatting was impeccable for my version (Aldiko on an Android smartphone). No weird characters or wonky spacing, no discernible formatting or editing errors, and an enjoyable read all around. I'm looking forward to where this series goes.
Pandora Driver: The Origin
on March 01, 2013
The Silver Age of pulp superheroes is back! John Picha's "Pandora Driver: The Origin" is a high-speed chase through a black-and-white landscape of good and evil set in Depression-era America, where angelic farm girl Betty falls from grace and trades her halo for righteous vengeance on the forces of greed and corruption in the glittering lights of Citadel City.
Betty's story is told in stark contrasts as hard times force her family from the farm to the heartless city, and Betty is forced to make ever more desperate choices to keep her crumbling family from falling completely apart. This adventure is a thrill ride, and sexy at times, but leave your fifty shades of gray behind--Betty makes her way in a six-panel, black and white world where Frank Miller would find himself at home, and she's not shy about using her body or her wits to get what she wants.
The storytelling style makes it hard, at times, to really empathize with Betty--we're not taken deep into her character to share her feelings. But make no mistake, the story doesn't suffer for it. Betty is no ordinary girl--she's a superhero in the making, and superheroes are, by necessity, a breed apart. Betty impressed me as a feminist heroine because she was clever and thorough in her plans for justice and vengeance, but she's still a very flawed, intriguing character, and not yet quite comfortable in her superhero role, a matter which I expect to see rectified as the series continues.
Who needs to read this book: Fans of Frank Miller-style graphic novels will find a familiar landscape in the intense, action-packed tale of how Betty finds her power and vengeance as the mysterious Pandora Driver. If you like classic superheroes (with a touch of psychosis) like The Phantom, The Shadow, and the broodier side of Batman, Pandora Driver will find herself a parking spot on your keeper shelf.
Who else needs to read this book: Graphic artists, because this one needs to be at least a 12-issue series, followed up by a graphic-novel omnibus.