Noor A Jahangir

Publisher info

Noor A Jahangir was born and raised in Lancashire, England. He grew up in a town very much like Affrington and knew at the age of seven that he wanted to be a writer. Most of his teen years were spent in an Islamic boarding school for boys, set in the Pennine Moors, overlooked by Peel Tower. He is a qualified Muslim scholar, holds an honours degree in English Studies with Media Studies and Creative Writing, a post-graduate Diploma in Management Studies, and is currently studying for his Masters. He works as a senior manager in the non-profit sector. The Changeling King is his first novel. He has previously had four short stories published by various publications, under a number of pen names.

If you've read one of my books or short stories and have enjoyed it, please leave a review.

Smashwords Interview

What do your readers mean to you?
I respect my readers. They are always honest with their opinions of my work and they give me a better sense of what works and what doesn't. Furthermore, they are also my ambassadors, for it is they who tell others how good my books are.
What are you working on next?
I'm working on the sequel to the Changeling King. Working title is The Vagrant Prince, and continues to follow the trials and tribulations of the characters introduced in The Changeling King. Returning characters include Nathan, Adam, Salina, Lady Merenwen and a few others.
Read more of this interview.

Where to find Noor A Jahangir online


Where to buy in print


Books

The Dvargar of Amundborg
By Noor A Jahangir
Price: Free! Words: 6,760. Language: English. Published: July 2, 2011. Category: Fiction
From the author of The Changeling King. The Dvargar of Amundborg are key to the war campaign against the Trollking. Lord Gillieron and Lady Merenwen of the alvorn people journey to the dvargarn stronghold on a mission to gain their support.
Trial by Fire
By Noor A Jahangir
Price: Free! Words: 2,690. Language: English. Published: July 1, 2011. Category: Fiction
(5.00 from 2 reviews)
From the Author of The Changeling King. Ever imagined what its like to be a dragon? Wondered what it would be like to feel the wind rush beneath your wings or the fire to swell in your chest before bursting forth from your mouth? This is the official biography of Al'ahzaab, the Golden One. Fighter, mate, father, dragon.
The Changeling King
By Noor A Jahangir
Price: $0.99 USD. Words: 80,270. Language: English. Published: June 15, 2011. Category: Fiction
(5.00 from 3 reviews)
One summer, four teenagers disappear whilst swimming in a remote lake. Everyone believes it’s a tragic accident. But this is only the beginning of an adventure spanning time and space. The Changeling King is a fantasy adventure that combines high fantasy with horror and mysticism.

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Smashwords book reviews by Noor A Jahangir

  • Just My Blood Type on June 26, 2011
    star star star star
    This is Gothic Romance but at the cutting edge. If you're looking for Twilight fan fiction then you better go look somewhere else. If anything, this feels more like the True Blood books and TV serial. The writing is typically excellent, as expected from these two authors, reading flawlessly so that it isn't obvious that it was written collaboratively. The sexiness simmers under the surface for most of the story but never really boils over. There are also questions left unanswered in that Therese seems none the wiser of Xan's true nature, even after her real close encounter with him and we never really learn why her agent set up the meeting. What the story does do is whet the appetite for more. After this brief sojourn into the world of Xan and the Crooked Fang, I sense we are going to see a lot more of the rocker vampire.
  • Shredder on July 12, 2011
    star star
    I downloaded this book thinking it was going to be a bit like Smoking Aces or Battle Royale, but it turned out to be more of Predator/Doom styled story, where a group of military tough-nuts are dropped into a situation without adequate intel and find themselves up against a freaky monster/alien. The monster in question here is the Shredder, an alien life-form that is a cross between the molten metal Terminator (2) and Carnage from the Spiderman comics, with the ability to morph into its victims, turn its arms into deadly weapons. The plot isn't deviously complex but it is fast-paced and descriptions of the action are visceral, with over the top violence and gore. I read this in two sittings over one day and it works fine as a quick light read, though it is badly let down by the quality of the writing itself. Its a shame, because it could have done with perhaps another draft, to whip the text into shape and gotten another start out of me in the ratings. All said and done, if you're not too put off by poor sentence structure, cliched dialogue and shallow plots, this is still a fun read to kill a few hours.
  • Call of the Herald on July 15, 2011
    star star
    Decent plot.
  • Wolf Medicine on July 15, 2011
    star star
    Well written. Will appeal to women more than men.
  • Tanys Defiant on July 21, 2011
    star star star
    The story follows a half-breed member of the Raven tribe who, along with a few other members, has been captured by trolls. They are taken to the slave pits where Tanys is drafted into a gladitorial match. Her beauty and abilities captures the attention of a ghast sorceror who buys her freedom and appoints her as his blood guard. Things get complicated when she gets caught in a love triangle with his other servant Misha and his ghast wife. The writing style is short and sharp sentences, a style I favor myself. The writing still has some way to go, but the plot is fast paced and the action is relentless. This is an author that show promise.
  • The Shadowed Path on Oct. 13, 2011
    star star star
    The Shadowed Path follows the attempts of a young man to put a traumatic experience behind him and get some answers as to why things went so badly wrong for him and his companions 4 years ago. The book is heroic fantasy in the vein of the late and great David Gemmell. The book cover features a topless man standing with his back towards the reader holding what seems to be a chain, stretched between his hands, on a black background. Its not the most inspiring of covers and has little to do with the story itself. However, this isn’t really a major concern. The blurb gives a general idea of what the story is about, but again doesn’t really do it justice. The story opens with a prologue, from the perspective of an official viewing a gladiatorial match whilst reflecting on his personal ambitions of rising to the position of a senator. I picked up a distinctively Roman flavour to the setting, although the opening scene is set in an Empire known as Prast. This is the only time that we see events through the official’s eyes and though he is important in an indirect way to the story, the book rarely touches on his story again. In fact, the whole purpose of the prologue was just to highlight that the Waystalkers, a non-human race of beings that serve the Prastian’s as slaves, are unable to take the life of a human, or any creature that has red blood in its veins. Whilst I understand why the author felt that this prologue was needed, I personally feel that he could have done with out it, as the point is driven home several times later on in the book. However, the prologue sets up what happens in the first chapter, when Marcus, a soft, rich boy and the main protagonist is caught in the Shadowland, a twisted jungle that is home to various monstrous creatures and predatory plant life, and then ambushed by Waystalkers who seem to be able to kill humans. If this book had then gone on to chronicle how Marcus survived for four years in this living hell and became the fearless warrior he does then it probably would have been a story worthy of five-stars. But sadly, the book jumps the four most interesting years of Marcus’s life and rejoins him as his ship comes into Prast. The remainder of the book follows Marcus’s attempts to learn what happened in the interim to his father and his mission to confront his step-mother for sending him into the Shadowland and stealing his heritage. Whilst this part of the story doesn’t lack in adventure and twists, the most interesting bits are when Marcus has flashbacks to his time in the jungle. In the end of this, the first volume in the Archwood series, we get an anti-climatic battle with an invading force of the Wur (a Viking like people) that has only a minimal build up before the final chapter sets the scene for the sequel. The characters are likeable and come across as well-defined individuals. Even the roguish Lokan, the split-personality sociopath that is Jinx and the ambitious but fatherly Tycaleas show a balance of light and dark. Marcus seems emotionally detached and yet often rises above the dark memories of the Shadowland to help others. Lokan and Tycaleas seem to be interested primarily in power, riches and pleasures of the flesh, and yet would lay down their lives for Marcus and each other, bound together by their experiences in the Shadowland. Jinx/Sheena is a farm girl who witnessed the slaughter of her parents by creatures from the Shadowland, and through the inaction of soldiers and neighbours. She is also reviled because of the similarities in her appearance to the waystalkers. Now she wants revenge on the son of the man who ultimately is responsible, Marcus. The world-building, despite borrowing terminology from the Romans is good, blending the familiar with the unfamiliar. The descriptions and conception of the Shadowland creatures are vivid and worthy of a Simon R Green story. The waystalkers have a unique culture and way of life, despite resonating in appearance to Navii, though this likeness was not intentional as they were conceptualized well before the Avatar movie was released. The writing and vocabulary are solid, though there is a tendency of revision of sentences as if to drive home certain ideas. The fight scenes are what makes this book stand out and I would describe as Gemmellian in their awesomeness. Fans of heroic fantasy would certainly be pleased with them. Despite the shortcomings in the plot, the world-building, characterization, creatures and fight scenes were enough to lift this book above other debut titles and kept me reading to the end. Would I buy the sequel? There are enough questions raised and left unanswered in this first volume to make me seriously consider reviewing the next one too. Based on the above reasons, I’m giving this book a solid 3 out of 5.
  • Gamers on Jan. 14, 2012
    star star star
    This is a story about a high school girl that wants to graduate with good results and get her best-friend in the the same University as her. The only difference between this girl and any other high school girl is that she lives in our future when everything is hidden behind layers of augmented reality. Even the world itself is edited and controlled by a government agency. Oh, and everything is a game and can be played. Welcome to LifeGame. Reality starts breaking down when Gabby learns that her personal files, literally her identity has been hacked by dissidents calling themselves the Frags and that the government wants to check what they have altered. Gabby can't let them do this because then they would find out that she has been hacking LifeGame to help her friend improve her scores. The cover art features the face of a young lady with her LifeScore superimposed beneath her left eye. Its quite catchy except for the typography which cheapens the overall impact. The blurb and the opening chapter is intriguing and had me reading the first three chapters even before I had considered reviewing it. The concept isn't a new one, with Hollywood already having given the game world encroaching on reality the big screen treatment, e.g. Tron and the now retro-looking Running Man, amongst other more recent efforts. But Carpenter's take on it is refreshingly modern and applies the rules of Massive Multiplayer Online (MMOs) games like Second Life and Playstation Home, with mini-games adding to an overall score and customisable wardrobe and living spaces as standard. He also captures the obsessive behaviour of MMO players of squirrelling away every spare minute and immersing themeselves in marathon-length sorties into the game world through the addition of LifeScore, with the students seeking every opportunity from brushing their teeth to doing homework to get points. There even is a school league table to show whose currently on top and who is below the required level to qualify for university. The world of LifeGame has its own slang too, just like in the world of Harry Potter, which is a very nice touch, even though some readers may initially find themselves as at a loss to understanding what buffering is. So why didn't this book get four stars? The occasional word mix-up or confusing sentences on their own don't overly take away from this story and the writing and language for most part is good, but the pacing of the narrative and the individual components of it don't quite sync. Also, I found the ending rather unsatisfactory, even though there is still plenty of story to carry on in a sequel, I think it could have been handled better and kept the reader more on edge for the next installment. Another issue of concern, though it doesn't affect how good this book is, is the use of the names of existing or former game developers for school names, especially considering how touchy corporations are about thier IP and branding. Gamers scores a very good 3.75 and I do recommend that you read this book to experience the trippy world of LifeGame.
  • Gamers on Jan. 14, 2012
    star star star
    This is a story about a high school girl that wants to graduate with good results and get her best-friend in the the same University as her. The only difference between this girl and any other high school girl is that she lives in our future when everything is hidden behind layers of augmented reality. Even the world itself is edited and controlled by a government agency. Oh, and everything is a game and can be played. Welcome to LifeGame. Reality starts breaking down when Gabby learns that her personal files, literally her identity has been hacked by dissidents calling themselves the Frags and that the government wants to check what they have altered. Gabby can't let them do this because then they would find out that she has been hacking LifeGame to help her friend improve her scores. The cover art features the face of a young lady with her LifeScore superimposed beneath her left eye. Its quite catchy except for the typography which cheapens the overall impact. The blurb and the opening chapter is intriguing and had me reading the first three chapters even before I had considered reviewing it. The concept isn't a new one, with Hollywood already having given the game world encroaching on reality the big screen treatment, e.g. Tron and the now retro-looking Running Man, amongst other more recent efforts. But Carpenter's take on it is refreshingly modern and applies the rules of Massive Multiplayer Online (MMOs) games like Second Life and Playstation Home, with mini-games adding to an overall score and customisable wardrobe and living spaces as standard. He also captures the obsessive behaviour of MMO players of squirrelling away every spare minute and immersing themeselves in marathon-length sorties into the game world through the addition of LifeScore, with the students seeking every opportunity from brushing their teeth to doing homework to get points. There even is a school league table to show whose currently on top and who is below the required level to qualify for university. The world of LifeGame has its own slang too, just like in the world of Harry Potter, which is a very nice touch, even though some readers may initially find themselves as at a loss to understanding what buffering is. So why didn't this book get four stars? The occasional word mix-up or confusing sentences on their own don't overly take away from this story and the writing and language for most part is good, but the pacing of the narrative and the individual components of it don't quite sync. Also, I found the ending rather unsatisfactory, even though there is still plenty of story to carry on in a sequel, I think it could have been handled better and kept the reader more on edge for the next installment. Another issue of concern, though it doesn't affect how good this book is, is the use of the names of existing or former game developers for school names, especially considering how touchy corporations are about thier IP and branding. Gamers scores a very good 3.75 and I do recommend that you read this book to experience the trippy world of LifeGame.
  • Frags (Gamers #2) on Feb. 06, 2012
    star star star star
    Frags is the sequel to Gamers, a book I recently reviewed. It continues to follow the adventures of a former high school student as she traverses a post-apocalyptic dystopian world in search for information that will help her locate her friend, Zaela. Gabby, the heroine of the series and her new friend Mouse have joined the Frags, a disparate group of survivors who operate in the wilderness of the GSA. Together they make a break for the Freelands with the hope that others who have escaped the GSA have information on what happens to those who fail in the LifeGame. Gabby sums up this book early on with a statement, 'This is not LifeGame.' This was a big concern for me because I enjoyed the freshness and originality of the artifice of LifeGame. I needn't have worried. The cool skin-web can be upgraded with whatever interface is used in any particular area of the Freelands. The downside is that you have to accept the rules and the reality of each area and as such Gabby and the Frags are constantly running into trouble. The writing is actually a little stronger than the original and the characters are strange and diverse enough to keep the book interesting. Take example the Collector, a man who runs the Game Train, which runs across the length of the Freelands but to ride it you must strike a bargain with the Collector and play the games. If you win, you get off at your stop. If you don't, well, its time to pay the Collector his due. This is a solid 4 stars and I highly recommend the series to young adults and fans of steam and cyberpunk.
  • Perfect Betrayal on Feb. 13, 2013
    star star star star star
    This is the sequel to the award-winning Perfection Unleashed. It starts where the original left off. Danyael Sabre, the world's most powerful empath arrives home with no memory of the last two days. At his apartment he finds a beautiful and dangerous mercenary waiting for him, Zara Itani. She knows him but he has no memory of her. Immediately, he finds himself attracted to her, even though he can feel the hate for him rolling off from her. Mentally and spiritually exhausted from emotions that he has recently absorbed and physically broken by having been shot recently and having walked home from the airport, the last thing he needs is Zara's aggressive feelings battering his empathic shields, but he's stuck with her because she has promised the only person that Danyael counts as a friend, Lucien Winter, that she will keep him safe. Its a good thing too, because within 24 hours, Danyael is going to become the target of every human and mutant law and enforcement agency in the US. The Double Helix trilogy sets it's stall in the mutant/superhero genre and the powers and world-building will be familiar to anyone who has read the X-men or Watchmen comics or even seen the films. What Kerrion has done is that she has added to the tropes of the sub-genre by adding in human derivatives, such as Xin, cloned using the genes of a Chinese Empress and military strategist, and Galahad, the genetically perfect human being that shares the face of Danyael Sabre. The grand conflict in this world is a triangle with the pro-human lobby, the Mutant Affairs Council and the Mutant Assault Group, with the US government in the middle. Perfect Betrayal lacks the focus of the first book in the trilogy, brought by the central thread of Galahad and the abominations. In the original, a collision between the two was inevitable and created a central axis for the rest of the plot. In Perfect Betrayal this isn't immediately evident, even though you have the delicious duel of personalities between Danyael and Zara, the perfect love-hate relationship that is the subject of many rom-coms. There is a central story thread here too, but Kerrion takes a while getting it to, though the interim is made quite enjoyable by the latter relationship. The pacing is also quite different from the original, as the plot reaches a climatic set-piece in the middle of the novel, with the second-half of the book revealing the main plot. A second major set piece arrives at the end of the novel, but fizzles instead of sizzles with a missed opportunity for a grand battle between the two mutant factions. This is still a very enjoyable piece of writing, with compelling characters, interesting pacing and interesting concepts. Its actually a very good read compared to much of the rubbish out there at the moment. In some ways this book is better than the original and in other places there are some missed opportunities. This is a good solid read and I look forward to the third volume in the trilogy.
  • Perfect Weapon on Feb. 22, 2013
    star star star star star
    This is book three in the Double Helix series. If you haven’t read the first two books, then you should take a hint and go read them before you finish reading this review. The Double Helix series has already won a number of awards for author Jade Kerrion and it is easy to see why with this latest installment. The story picks up over a year after the events of Perfect Betrayal. Danyael Sabre, the protagonist of the first two books, an alpha empath with remarkable healing powers is chained up like a rabid beast in a super-max prison, with an electric collar around his neck that electrocutes him every 60 seconds. The good days are the ones where the guards come in and spray him with freezing jets of water, because then the shock from the collar knocks him out for several hours and at least then he is free from pain until his nervous system comes back online. Luckily, the super-max is hit by a militant group, called Sakti, that seeks to liberate imprisoned mutants and Danyael is one of the many they rescue. When Danyael does regain consciousness, he finds himself in Elysium, a retreat for human derivatives that is out of the reach of the public and given clemency by the US government. But when Danyael seems finally to have found a place where he can live in peace, Elysium comes under attack and somehow a fail-safe is tripped, which results in the compound blowing up. Danyael manages to escape with Reyes, the man who ran the retreat, but is shocked to learn that the Mutant Affairs Council (like the X-Men) were behind the attack on the retreat and that they were looking for him. Incredibly, it is the Mutant Assault Group, a military task force and the people who had ripped out his memory in the first book, that offer Danyael safe haven. But all is not as it seems . . . Danyael Sabre is probably one of the most interesting characters in science-fiction, his empathic and healing abilities making him the perfect Christ figure, bearing in mind the amount of pain that is afflicted on him, and it is easy to see why readers can become very attached to this character. To add spice to this is his inability to have a normal human relationship, due to his psychic shields that have the side-effect of repelling people, despite his desperate need for love and friendship. His closest friends have all betrayed him in the past and the one person who was like a brother to him has been psychically brain-washed to hate him on sight, and the woman he is love with is a stone-cold mercenary that has a very complex attachment to him. The plot is much more focused than the previous installment, with plenty of twists and depth. The pacing is much better than the previous installment, but there is a point early on where I felt that it could have done with slowing down a little to build up more of a sense of loss when taken away from Danyael. The world-building is just as solid as before and continues to expand the reality in which the story is placed. The writing itself is fluid and descriptive without drawing attention to itself. When I read the first book, Perfection Unleashed, I compared it to Heroes and Alphas, and whilst this series still bears some resemblance to the lore of those television shows, Double Helix is far more exciting and hi-octane and in a league of its own. This is a well-deserved 4 out of 5. Near perfect but just shy of greatness. View all my reviews
  • Rage of the Old Gods on Sep. 04, 2013
    star star star
    Gamers and movie-goers are probably now going to be familiar with mechs and giant robots, especially in content from the sf genre. Think Pacific Rim and Transformers, or Armoured Core and Zone of Enders. But how many times have you come across giant robots trying to wipe out humanity Terminator style? Well that is exactly what the Rage of the Old Gods is, cue the low budget Hollywood straight to free b-movie channel adaptation, Wizards vs Robots. Leha is a relatively unknown woman living in an Eastenhold town called Three Gates. She runs an antiques shop and dreams of travelling the world. Her brother, Drogin, is an engineer and a member of the town’s guard, tasked with the maintenance of the town’s Automatons. Automatons are humanoid shaped machines, running on clockwork mechanism powered a magic imbued matrix of silver. Their tranquil suburbia comes under attack from the neighboring empire of Tor, who have been quietly amassing a huge army and building new Automatons that are capable of casting spells. Three Gates is quickly crushed and its townsfolk evacuated to Heart, the military center of Eastenhold. Desperate to do something to save her fellow countryman from the onslaught of the invading army, Leha travels to the capital and dedicates herself into researching an ancient war against the Old Gods that was won by harnessing the power of two other worlds, Syom and Tyzu. Soon she works out a way of accessing latent energies to help transport her between worlds and finds herself on the ice planet of Syom, which exists within a low energy spectrum and possessing a higher level of gravity to her world of Barria. Failing to find an answer there, she is helped by the indigenous ‘Ice Creatures’ to send her to Tyzu, a tropical planet in a higher energy (lower gravity) spectrum then Barria. There she meets a tribe of the Lost Ones and is forced to undergo a transformation at a cellular level that gives her the ability to command her body to adapt to her environment as she wills and the ability to levy the energy spectrum of both Syom and Tyzu. She also makes another discovery that changes the entire nature of the conflict on Barria. The Automatons are the Old Gods, vanquished thousands of years ago, and unwittingly rebuilt by the humans as weapons of mass destruction. The story is rightly epic in proportion and epic in size too. The pages are full of battles and reflection on the morality of war, the fraternal bond of humanity, and eminent destruction at the hands of the very things we have made ourselves. The characterization is good, and Edwards manages to make the various players in the story come across as emotionally sympathetic beings rather than a list of names. Despite the number of characters and length of the book, I hardly struggled at all to remember who they were and what their emotional drivers were. The pacing is a little iffy in places and at times it seems that the author is just as confused as the readers to how much time has expired between scenes. I’m guessing the events of the book transpire over a single year, although it really feels more like a couple of years. The scale of the events probably has something to do with this sense of paradox as Leha struggles to unite the known world(s) and organize it into a resistance against the machines. There are structural problems too, with the action and the internal reflection happening in separate chunks and some key moments skipped out entirely. The jumps between POV also seemed to happen haphazardly within chapters, with apparently no consistent order to the switch between characters. But despite these flaws, the author manages to pull together this sprawling epic and kept my interest throughout. Edwards has a lot of maturing to do as a writer and no doubt will bring us many more fine adventures to share in the future. Rage of the Old Gods feels fresh and original and despite the author’s lack of experience, still is a decent read, which earns it an optimistic score of three stars.