E. A. Rappaport graduated from Massachusetts Institute of Technology with degrees in Computer Science and Electrical Engineering. He works as a software engineer for a financial services consulting firm in New York City. Rappaport co-founded StatCard Entertainment, the first company to combine smart card technology with trading cards and internet games. He is a lifelong resident of Orange, CT.
What is special about Legends of the Four Races?
Legends of the Four Races is the first ever Interlocking Matrix of novels. An Interlocking Matrix is a set of nine books that form six separate trilogies. Each book is part of two distinct trilogies. For example, The Legacy of Ogma is both the first book of The Weapons Trilogy and the first book of the Betrayal Trilogy. Depending upon whether the reader wishes to follow the concept of the cursed weapons or the actual characters from the book, he or she can continue with Forging Paradise (the second book in The Weapons Trilogy) or Secrets of the Undercity (the second book in The Betrayal Trilogy).
Do you have to read the books in order?
You do not have to read the books in order. Each book is a complete story and may be read on its own, or you can start with the first book of any of the six trilogies.
Villagers and animals are mysteriously disappearing from the coastal towns of the Cold Sea. The only ones who can restore peace are a necromancer, obsessed with bones and death, and a cunning thief who only cares about protecting his gold.
Abandoned and betrayed as a child, Halia seeks only revenge. Frustrated by his limited abilities, Oswynn seeks powerful magic. The paths of the thief and the apprentice cross in an eruption of dangerous half-breed creatures and devious double-crosses that might destroy an entire kingdom.
Mysterious and deadly fires fan an ancient grudge between the Arboreals and the Ferfolk, pushing lifelong enemies toward a devastating war. Two young strangers must overcome their mistrust of each other and uncover the real force intending to ravage the land.
When a supposedly mythical race of desert warriors invade the human territories, destroying every city in their path, five former enemies must travel together into the netherworld and harness the unpredictable power of demons to defeat the seemingly invincible army.
The thief wants riches. The knight wants revenge. The warrior wants a good battle. The sorcerer wants power. Each adventurer carries a mysterious crystal sphere that will lead to a long-hidden secret beneath the sea.