Francor, the creation of the Dark Children, is on the march with his army raised from the dead. His destination? The second crystal that Kaleb and Shen seek. It is hidden deep within the Forests of Koreen.
With Thorn still unconscious and the rest of the Psychic Knights arguing the merits of going back into the wormhole, their decision rested on what effects the Amuels in their possession had on them.
What was happening to Thorn's mind that was gradually killing him? What awaited them in the Wormhole that threatened to end their search for the next Amuel and the very galaxy's they travelled?
Akarn's search for revenge now finally over after catching up with Ludo Maruda on Fallon, the Psychic Knights set off in the Montarians ship with volunteers from the Shafian after deciding to hunt down the remaining Amuels. To get to their first destination they must travel through a wormhole, an experience neither the Psychic Knights or their new crew have ever faced before.
Thorn has found the first member of the fractured Psychic Knights. Ifor joined him after thirty years as a mercenary. Now their quest to destroy the Techpsychers is back on. They just need to find the other members.
Akarn and Ifor are led to Fallon, a planet at the edge of the galaxy, looking for Ludo Maruda who incarcerated Akarn on Krakol. There they find a machine that would lead them to the edge of insanity. Can the rest of the Psychic Knights get to them before it's too late? And what is the purpose of the machine?
A vigilante or a new weapon in Scotland
Yards war on crime?
Phil Jennings, a secret consultant for Scotland Yard, is called upon to help with a series of seemingly linked murders.
His weapon of choice is his mind.
A coming together of the Duet series of horror short stories from the author P.B.Thompson. Including the story of how an author creates realistic horror scenes in his stories and a man who's pastime is torture and how he comes across the secret to keeping his victims alive so he can savour their torture over and over again.
Island of the Hunted sees Rennold Walker’s group of mercenaries lured to an island as a reward for a job completed. The island promises pleasures unmatched in the world and an array of specially created creatures to test the seasoned hunter. Walker’s men are abandoned while out on a hunt with only hunting knives to survive with. Can their skills save them from what the island has to offer?
After a mission goes wrong on Earth, Thorn, the leader of the Psychic Knights, is the only known survivor and is convinced by Torst to begin training to take advantage of his improved psychic abilities.
Blackmail, murder, cannibalism and a cult religion. What more could a girl want in her life.
After making a decision to do something different in her life, Georgie Coxton may just pay for that decision with her life.