Luis Sempé

Biography

Luis Sempé has had the privilege of developing AAA games professionally
as a software engineer for over a decade. His passion for game
development has driven him to develop expertise in many disciplines.
During his career he has developed systems and features in 3D graphics,
created gameplay features and authoring tools, developed artificial
intelligence systems to simulate flight combat and character behaviors,
developed user interface systems for many games and integrated,
supported and extended user interface middleware. He has also developed
systems for video streaming, localization, and general game engine and
tools.

User interface development has been a staple of his career, designing and
implementing user interface systems for Medal of Honor: Pacific Assault,
Army of Two and in particular, the critically acclaimed Deus Ex Human
Revolution.

In the June/July 2010 issue of Game Developer Magazine he shared his
design for the technology that drives the conversation system and
character social interactions in Deus Ex Human Revolution in the article
Machina Ex - Creating a State-driven gameplay system for Deus Ex: Human
Revolution.

When he is not developing games professionally he is researching and
prototyping game features in C++, XNA, Unity and any new technologies
that seem interesting. He has a deep appreciation for independent and
hobbyist games and sometimes participates in the indie games community
discussions.

Where to find Luis Sempé online


Where to buy in print


Books

User Interface Programming for Games
Price: $14.99 USD. Words: 72,410. Language: English. Published: February 10, 2015. Categories: Nonfiction » Computers and Internet » User interfaces, Nonfiction » Computers and Internet » Games
Developing user interfaces for games is more than just creating buttons and menus! Learn how to create user interfaces within your game's 3D world, how to create smooth animations, and create some of the most common HUD elements. This book is a product of lessons learned over many years of developing AAA and hobby games, it aims to helps UI developers and game programmers alike.

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