Rated 4.50/5 based on 2 reviews
Kintara Station was once run by a Consortium of clans; now a single Wahn (leader) rules... uneasily. But a clan-leader has hired a notorious privateer as his champion, the shaman sire of Kintara Station's new Wahn has involved himself, and the station - lacking weapons - is a big, fat target for pirates.

Previously published in Pawprints, Wahnt contains violence, and is suitable for teens and up. More

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About Elizabeth McCoy

Elizabeth McCoy's fiction has appeared in Marion Zimmer Bradley's Sword and Sorceress #7, in the "Best In Show" anthology by Sofawolf*, and in the fanzine "Pawprints" (published by Conrad Wong & T. Jordan Peacock). Her tabletop RPG writing is published by Steve Jackson Games. As her author bios in SJ Games' material continually state, she lives in the Frozen Wastelands of New England, with a spouse, child, and assorted cats.

She hopes that her work will be enjoyed, and is always a bit awkward about referring to herself in the third person.

*Best in Show has been re-published as: "Furry!: The Best Anthropomorphic Fiction!" (Fred Patten, ed.)

Learn more about Elizabeth McCoy

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Conrad Wong reviewed on on April 19, 2012

An adventure to remind one of Cherryh's Pride of Chanur books!

The narrator of the story is the titular 'Wahn', or leader, of Kintara Station, the port of call for the world that the cat-centaurs, call home. Kintarans are given to clannish rivalry; without one person wielding responsibility, they'll soon descend into chaos and bitter arguments over landing rights and station defense, especially given their racial tendencies to prefer "unique" solutions and shun "baby-sameness", or copying of others. Without a Wahn, they're sure to wind up fighting each other constantly!

Of course it's never that simple, so enter Wahn Bentclaw, intent on seizing power. And his ally is Kaa-Sida, the deadliest pirate hunter around with a ship keen and powerful. Against such odds, how will our hero prevail?

I love stories like this, set in the star-spanning future, a whirlwind of station politics and captains vying for control. Can intellect beat brawn and greed? Find out in this story!
(reviewed 7 months after purchase)
M.C.A. Hogarth reviewed on on Oct. 8, 2011

Cleverness is a frequent feature in McCoy's stories, and "Wahnt" has it, very definitely. It's the only story I've read so far in first person, which gives an interesting perspective on the events.

So, contains: cleverness, pirates and privateers, politics and eccentric felinoid centaurish aliens. This is good space adventure.

I withhold my last star because it could be longer; a few more sentences scattered here and there would have helped ground the reader further in the setting. I think writers have become chary of "infodump" and sometimes shortchange their stories a little in an effort to avoid dumping blocks of information at the reader. Btu sometimes blocks are necessary and add to the story, so!

A fun read, good for the price, and helps fill in the universe.
(reviewed 3 days after purchase)
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