Can one girl win a war?
Kano Murasaki, called Risuko (Squirrel), is a young fatherless girl, more comfortable climbing trees than down on the ground. Yet she finds herself enmeshed in a game where the board is the whole nation of Japan, where the pieces are armies, moved by scheming lords, and a single girl couldn’t possibly have the power to change the outcome.
Or could she?
(Historical adventure fiction appropriate for teen readers)