Danielle Freeman is an independent author who specializes in fantasy and sci-fi. A natural storyteller from an early age, her love of literature and writing was seeded and cultivated by her mother--who not only took it upon herself to make sure that her children were fluent readers by the time that they began school but also took Danielle and her sister on frequent weekly trips to the local library.
In addition to writing, Freeman loves drawing and is a big fan of animation and comics, both American and international. Her favorite titles span the content spectrum from Alan Moore and David Gibbons' gritty and influential superhero deconstruction "Watchmen" to the wacky and nonsensical anime series "Excel Saga".
In her own work, Freeman goes by two main rules:
1. Always write the kind of story that you yourself would want to read.
2. Always leave them wanting more.
What inspired you to write "The Star-Runner Chronicles"?
Well, the series started out as just a short story that I wrote and published on my DeviantArt page back when I was 18. I wanted to write a short story about a werewolf hunter who ends up finding out that everything he thought he knew was wrong. I didn't want it too emo, though, which is where the character of Falor came in.
Not long after, I started writing a sequel, which eventually merged with the first story and ballooned into "The Rebirth and Awakening of Wolfie Star-Runner". By this time, I had become more motivated by the fact that, although I love werewolves, I was having a very hard time finding books, movies, and T.V. shows that went in a more traditional fantasy adventure direction instead of the horror, urban fantasy, or paranormal romance route and actually showed a werewolf protagonist enjoying and mastering his powers and the potential versatility of a werewolf's shapeshifting abilities. It was kind of frustrating, really, so I kind of took maters into my own hands.
What do you think of the current popularity of the "Immortal Werewolf" trend?
Personally, I'm not fond of the "werewolves as immortals" angle myself. I believe that werewolves are at their best when they are mortal beings with a few superhuman abilities and immortal werewolves feel very forced to me. It sometimes feels as if the trend is based around trying to make werewolves more appealing to the masses by making them a bit more like vampires: more sex-appeal, more angst, immortality, etc. By doing this, you run the rust of ultimately just end up with vampires who eat meat instead of blood and can go out in the sunlight.
Where the werewolf's charm comes from, for me at least, is that a werewolf can be your average guy on the street, the dude sitting in the cubical next to yours playing WoW when he thinks the boss isn't looking, the girl behind the counter at Taco Bell, the sweet old lady across the street who acts like the neighborhood grandmother...anyone. This is why keeping them mortal makes them more fun to work with and why I feel like there are just so many missed opportunities in characterization for them...Like, for instance, as protagonists in fantasy adventure stories.
When 20-year-old werewolf hunter Wolfsbane Bendis is bitten and decides to retire to the life of a roving adventurer, he begins a journey of self-discovery and becomes a magnet for all sorts of wild adventures and all-around craziness!
Werewolf hunter Wolfsbane Bendis' world is turned upside-down when he is bitten on the job. Choosing to live and adjust to life as a werewolf instead of killing himself, he soon finds himself in big trouble when he is called home for a family gathering! Can he and his new buddy Falor keep his secret from being exposed to his all-hunter family or are they doomed to fail spectacularly?
On what should be a normal treasure hunt, Wolfie and company end up discovering and releasing the legendary destroyer, The Hellfire Lord Goramesh! With his powers weakened by his prolonged imprisonment, they attempt to befriend and reform him. But, are his burning rage and fiery temper too hot for our heroes to handle?