FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners are on the run...
SOMETIMES THE BEST PRIZES AREN'T FOUND ON THE BATTLEFIELD... A Dish Served Cold is the fifth of six BattleTech novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. In the 25th century, the Free Worlds League is fighting for its life against the encroaching Lyran Commonwealth and its new weapon...
ALL IN THE FAMILY… For more than a year, "divine leader" Daoshen Liao has relentlessly pushed his Capellan Confederation forces in their invasion of the Republic. Now the time has come for the next stage of his conquest—a conquest that will begin not with an enemy, but with his own family... Raised among royalty in the Magistracy of Canopus...
The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission to stand up against the darkness. This...
LIVING THE HIGH LIFE AGAIN... Bannickburn is a burned-out Scottish mage with little power and fewer prospects when he falls into fast company. A notorious crime boss, Bigio family caporegime Quinn Bailey offers him a job that could turn hs life around. Soon Bannickburn is living once again in the style he's accustomed to. AT THE COST OF HIS SOUL... But then Bannickburn tries to leave the family...
LOYALTY. VALOR. DESPAIR. JIHAD. A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered, rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds for hints to...
THE DAWN OF A NEW AGE… In the 25th century, humankind is locked in a seemingly endless cycle of warfare as each of the Great Houses seeks to expand their holdings at the cost of the others. But in 2438, the Terran Hegemony perfects a battle system unlike anything seen in combat before—the Mackie, the very first BattleMech. With it, the Hegemony...
POISON COMES IN MANY FORMS… Exarch Damien Redburn has called for the election of his replacement. Paladins assemble from all corners of the Republic, and those vying to be the next Exarch are creating a lively nomination process. But machinations behind the scenes threaten to turn the election into a bloodbath. Paladins Heather GioAvanti and Jonah Levin are both conducting investigations into...
WELCOME TO THE YEAR 2072… …And a world unlike anything you've ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks and...
THE TAROT HAS AWAKENED… The Tarot, a powerful divination artifact, has appeared in the Sixth World. It works its will on anyone who finds one of its mystical cards, from runners surviving on the street to corp executives battling in the boardroom. And not just people’s lives will be changed, for the Awakened Tarot deck is more than just a formidable magic item, it has an agenda all its own, and...
COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal… Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...
THE THRILLING CONCLUSION OF THE FRAME JOB SERIES! Double-crossed. Ambushed. One, and possibly two megacorps out for their heads... Yu, Emu, Rude, Frostburn, and Zipfile have been through a lot in the last few days. Their backs are against the wall. And when that happens, there's only one thing left to do—come out swinging (or in Rude's case, shooting). Their recon and data-gathering has all...
MAN AND MACHINE AT WAR IN THE 31ST CENTURY... A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other. Thirteen stories...
DARK RUINS, DARKER SECRETS... Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head. Suddenly the mental space she used to have all to herself was shared as a foreign personality carved out a section of brain for herself. It wasn't exactly madness, but it sure felt like it. It also made for some...
BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit's end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to...
THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll...
DARKNESS EVERYWHERE... The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, someone’s always looking to make their rep by taking you down. World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung...