OUT OF TIME, OUT OF OPTIONS... JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. Dosed with an exotic arcane poison that will kill him in days unless he...
TO REFORGE A SHATTERED LEAGUE… A MechWarrior without peer, Thaddeus Marik has become the figurehead for a new community of worlds attempting to resurrect the Free Worlds League after the collapse of the Republic of the Sphere. After defeating a Lyran invasion on the planet of Savannah and negotiating a successful alliance with the Clan...
THE GAUNTLET IS THROWN… Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns from both within...
CONTRACTS MAKE STRANGE ALLIES… For new mercenary groups just starting out, one of the primary rules is "Follow the money." Even when it's being paid by the same people who forced you to become a mercenary unit in the first place. Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact...
STAY FROSTY! Shrapnel: The Official BattleTech Magazine delivers tales of tragedy and triumph amid the struggles of BattleMechs on the battlefields of the 31st century and beyond! A spurned Solaris gladiator enacts a unique brand of payback. A Federated Suns mission to take down the infamous "Lady Death" Trevaline runs afoul of pirate ingenuity...
STRIKE AT THE HEART OF THE ENEMY… Task Force Serpent has triumphed and Clan Smoke Jaguar is shattered beyond redemption. But the final battle is still to come, when Prince Victor Steiner-Davion braves the unknown and travels to the very heart of the Clans: Strana Mechty. There, with elite units from across the Inner Sphere, he must wage the ultimate battle to destroy the Crusader cause and...
CLAWS THAT CATCH… Major Loren Jaffray is a soldier’s soldier, a hardened professional who made his reputation with the Capellan Confederation's legendary Death Commandos. Now serving as an officer in the Northwind Highlanders, Loren longs to prove his loyalty to his new comrades. And he’s about to get his chance—the Draconis Combine is hiring his regiment to take on a mission unlike any before...
TWO SIDES TO EVERY BATTLE... For MechWarrior Zane, allegiance to the Nova Cat Clan comes above all else. So when he sees his clan disgraced, cast out, and suddenly allied with the hated Inner Sphere, Zane's only desire is to see the Nova Cats returned to their former greatness. For Palmer Yoshio, the Draconis Combine is the only honorable thing in a chaotic galaxy. But when he is forced to...
THE SHADOWS OF A MAN'S PAST ARE LONG… Cole Danvers is a small-time shadowrunner scratching out a living in the dangerous, divided sprawl of Denver, Colorado. But when a lucrative heist to steal an AmerIndian amulet goes terribly wrong, costing him both his teammates and nearly his life, Cole hits the streets intent on only one thing—vengeance...
A LETHAL MIX OF POLITICS AND PERIL… Morgan and Patrick Kell, founders of the Kell Hounds mercenary unit, are riding high. First, they deposed the crime lord that had been ruling the mercenary world of Galatea, then they saved that planet again from a religious zealot who tried to starve the government into submitting to his new theocracy. Along the way, they assembled a crack team of 'Mech...
LOYALTY. HONOR. REPUTATION. In 2055, Newark is an overcrowded urban nightmare populated by hordes of SINless indigents living in abject poverty. Violence is rampant. Brutal gangs and vicious criminals control many sections of the city like feudal lords. Amid this harrowing landscape, Rico gathers his team: Shank, Thorvin, Piper, and the eccentric shaman known as Bandit. The job is to free a man...
SPECIAL DOUBLE-SIZED ISSUE! MORE BANG FOR YOUR C-BILL! Shrapnel: The Official BattleTech Magazine hits harder than ever before, launching a double-size issue filled with more BattleMechs and star-spanning conflicts from the 31st century and beyond! Venture into the Reunification War as the Taurian Concordat fights for freedom against the...
A MEGACORP BACKSTAB! Argent is the best shadowrunner in the biz...with one flaw: he's got a conscience. That's why he can't leave a chummer hanging. Only Andi Sencio is more than just a friend. She's his former partner—and lover. And now she's in the deepest drekpot of her life. Heading an op on a datasnatch turned bad, she's been stranded by the megacorp she works for—and targeted for...
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit's flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies...
THE COLDEST SHADOWS Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he's hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is roused. But his quest to simply get his hands on the map is more dangerous than he...
STRENGTH VS. HONOR For more than a decade, the Republic of the Sphere's army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district...
DOWN AND OUT AND ON THE RUN... Slacker corp mage Cody's bad day is about to get a lot worse. Losing his job is crappy enough, but when his talismonger uncle turns up dead and dissected in his shop, Cody finds himself on the run from some very nasty people who want something they think he has. The problem is, Cody has no idea what it is. Turning for help to old friends from his Barrens roots...
OUT FOR BLOOD… Wolf's Dragoons, the most storied and elite mercenary unit in the Inner Sphere, has been utterly shattered for the first time in its centuries-long history. In 3151, most of the Dragoons listened to Marotta Kerensky and followed Alaric Ward to Terra. There, they helped him destroy the Republic of the Sphere and establish the...
DOWN THESE DARK STREETS… Most folks see Puyallup as the worst Seattle's got to offer; a tangled mess of metahumanity and greed, poverty and slums, vice and corruption, where crime is more organized than the government. They call it a Barrens, an armpit, a cesspool. Jimmy Kincaid, though, calls it home. Walking the line between shadows and the...
BESET ON ALL SIDES… It is a time of trials for the Marik-Stewart Commonwealth. Besieged by enemies, their once-mighty forces are struggling to simply survive—as is their leader… Anson Marik is at his wit's end. His Lyran enemies—aided by the warriors of Clan Wolf—are pressing on the borders of the Commonwealth. His chief tactician wishes to...
PAWNS ARE MEANT TO BE SACRIFICED… After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination...
TO RESURRECT AN EMPIRE... The ambitious First Lord of the resurrected Star League launches a campaign to rebuild the ancient Capellan Confederation. With his sights set on expanding his borders through the reclamation of the St. Ives Compact, he is brought into direct conflict with his own family. Supported by the ferocious Hustang Warriors, the threat poses a danger to all who would oppose the...
DEATH AT 150 KPH… It's fast and furious inside the Combat Biker maze, where armor-plated hogs and juiced-up rice grinders blast, pound, and pummel each other for points. But it's just barely up to speed for Jonathon and Tamara, two elven bikers at the head of the Los Angeles Sabers. With a simsense link between them that allows them to act virtually as one, they're been tearing up the league...
A DANGEROUS DECEPTION... Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines. Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for...
Lucas, a gifted shaman and member of the Salish-Shidhe Council, is respected for his arcane talents among his tribe. When he's blinded during a shadowrun on an Evo Corporation outpost, he's fitted with a set of cybereyes during his recovery. But upon his return to the Council, the tribe banishes him, saying the cyberware he's accepted makes him unfit to be a shaman. Distraught, Lucas heads to...
THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms. The descendants of an old Star League general—the Clans—have returned...
A SWORD FORGED IN SHADOWS… Theodore Kurita is the son of Takashi Kurita, and heir apparent to the Draconis Combine, one of the most powerful realms of the Inner Sphere. But the Draconis Combine has never been a place of smooth transitions. Historically, a Kurita proves himself a fit leader by a successful bid for power, political or...otherwise. Theodore's perilous journey to power is a twenty...
THE CLAN INVASION COMES TO A HEAD… In 2786, the elite Star League Army fled the Inner Sphere, abandoning the senseless bloodshed ordered by the Successor Lords. Now, almost three hundred years later, the Clans, heirs of the Star League Army, turn their eyes back to their former home. Nothing will stop them from raising the Star League banner...
THE PRICE OF PEACE… The Raging Bears have begun their occupation of the planet Vega with the hope of restoring order on a planet beset by violence and civil ruin. But their bold move to stabilize Prefecture I for the Republic of the Sphere may be the chance their enemies have been waiting for… While the military takeover of Vega was no great...
IMBALANCE OF POWER… On the faraway Clan Homeworlds during the Golden Century, Nicholas Kerensky's vision of the Clans has blossomed into a thriving, varied culture where the warrior is esteemed above all…and MechWarriors, in their armored war machines, are at the pinnacle of Clan hierarchy. The eighteen Clans have existed in relative...
SEMPER FIDELIS In the year 3060, the reborn Star League has destroyed Clan Smoke Jaguar, conquered their home world Huntress, and scattered the few remaining Jaguar warriors to the winds. Now the League seeks to end the Clan invasion for good by using former Smoke Jaguars against their own people. Meanwhile, two bitter enemies seek to salvage a...
A New Shadowrun Short Story! WHERE THERE'S SMOKE... Most Awakened folks in the Sixth World have Mentor Spirits to help them navigate the vast, often confusing world of magic. Many times, the mage chooses a spirit that compliments them, and can help them out in tough situations. And then there's Jimmy Kincaid. THERE'S DEFINITELY FIRE. Kincaid's never been one for taking the easy road, and to say...
WHERE MAN MEETS MAGIC AND MACHINE... The year is 2050. The power of magic and the creatures that accompany it have returned to Earth, existing uneasily beside the amazing cybernetic advances created by massive megacorporations. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and reality began...
IT IS THE DAWN OF A NEW AGE… At the beginning of the 20th century, the world was forever changed by the discovery of electroid, a strange liquid that allowed for lighter-than-air travel. Militaries around the world rushed to develop new vessels based on this amazing invention, resulting in a class of flying ships unlike anything ever seen before…the leviathan. Now, the skies are filled with...
LET THE GAMES BEGIN Mama Grande streaked through Leni's life like a bad dream. She arrived out of nowhere, claiming to be the ex-Lone Star detective's grandmother. She prophesied rivers of blood and an earth in flames. But her murder was even more bizarre: she died at the hands of two Yucatán missionaries hiding a secret of the Gods. With combat biker wannabe Rafael in tow, Leni dives into Mama...
A SECOND CHANCE... A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker's bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. AND POSSIBLY HIS LAST... Two decades later, Bekker is a warrior with an undistinguished...
PART THREE OF THE ORIGINAL SHADOWRUN SIXTH WORLD EDITION NOVELLA SERIES! FIVE RUNNERS. ONE JOB. AND A WHOLE LOT OF TROUBLE... After being double-crossed by one of the largest megacorps in the Sixth World, the shadowrunner team sets their own plans in motion: clear their names and deliver payback with a vengeance. Rude didn't have much planned...
IN THE HEART OF A DANGEROUS CITY… Resourceful, ruthless, beautiful, apparently without fear, Scout Lieutenant Cassie Suthorn of Camacho's Caballeros is as consummately lethal as the giant BattleMechs she lives to hunt. Only one other person in the freewheeling mercenary regiment has a hint of the demons that drive her. When the Caballeros sign on to guard Coordinator Theodore Kurita's corporate...
A MEGABYTE BLOW-OUT IN 21ST CENTURY BOSTON He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would've been dead for sure. But Michael Bishop—a.k.a. Babel, messiah of the Matrix—is back in the game. Renraku Computer Systems has defied the accords of the Corporate Court. Now they must...
PLAYED FOR A SUCKER... When ace shadowrunner Jack Skater leads his team of commandos in a raid on an elven ocean freighter, things get a little sticky. Yakuza hitmen crash the party, and then a Japanese shaman whips up a titanic sea creature just to make sure nobody gets out alive. Now, having escaped with his troops by the skin of their teeth, Skater wants to find out who set him up. But it...
THE LIFE OF A LIFESAVER... DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that "anyone" has forked out enough cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she's in for a wild ride. From an OD'ing celebrity to an aggressive team of hackers, from...
ORDERS ARE ORDERS... Angela Bekker is a rising star in the Ghost Bear Clan. Devoted to duty and honor, relentless in the pursuit of victory—a prime example of Clan excellence in mind and body. So when she receives order to form a new Trinary from scratch, she jumps at the chance to have her own command. Especially since they are to be stationed on the planet Toffen, at the leading edge of Ghost...
ASSASSINATION’S AFTERMATH… Melissa Steiner's assassination ignited the fires of civil war, and now secessionist factions clamor for rebellion against the Federated Commonwealth. The rebels' plans hinge on gaining control of the Skye March, thus controlling the crucial Terran Corridor. Throughout the March, civil and military leaders plot to take up arms against Prince Victor Steiner-Davion. The...
FAR FROM HOME… Exarch Devlin Stone, hero of the Word of Blake Jihad and architect of the Republic of the Sphere, has returned only to find his beloved nation under siege and in danger of breaking apart. As threats bear down on the Republic from all sides, Stone and his inner circle must move fast to bolster Terra's defenses from all who seek to...
COMBAT IS THEIR BUSINESS… And business is good in the 31st century as the Third Succession War rages on battlefields ruled by the almighty BattleMech: ten-meter-tall humanoid machines of pure destruction. Continuous warfare between the five Great Houses of the Inner Sphere has led to a steep technological decline, forcing the nobility of these vast interstellar empires to rely on mercenaries to...
A UNIVERSE GONE DARK… Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy—and a highly sought-after prize for the splintering factions of the Republic...
The Federated Suns stand at the edge of a precipice… Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion more than just countless strategic worlds. The war's toll claimed a mentor and close friend, and righteous vengeance burns bright. To rally his people and preserve the future of the Federated Suns, Julian funnels the...
A DARK WARRIOR RISES… Jade Falcon Galaxy Commander Malvina Hazen and her warriors in their Occupation Zone, overseeing the consolidation of power on the worlds they've wrested from the crumbling Republic of the Sphere. When a ship appears at Skye's jump point and its commander declares a Trial of Possession for the Mongol Doctrine, the warfare...
THE RULES ARE SIMPLE… Redlock is a rising star in the brutal sport of Urban Combat, where teams of armed combatants try to score points against their opponents while shooting it out amid Seattle's decaying urban landscape. Managed by his mother, a legendary Urban Brawl player until her forced retirement, and fitted with top-line cyberware that...
DANGER FROM AN UNLIKELY SOURCE… MechWarrior brothers Morgan and Patrick Kell have successfully faced their first challenge in forming their new mercenary unit The Kell Hounds, toppling a criminal kingpin from atop his illegal empire on Galatea. But while enjoying their recent success, the brothers Kell, along with the capital city of Galaport, come under threat by a new enemy—Bishop Arlington...