TARGET: TERRA The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves—and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors: Ezekiel Crow: Betrayer of the Highlanders—and on the run from both...
THE QUEST FOR BATTLEMECHS TAKES ITS TOLL ON ALL WHO SEEK THEM... Fall Down Seven Times, Get Up Eight is the fourth of six BattleTech novellas detailing the struggle to create the next awesome weapon to rule the battlefield—the BattleMech. The BattleMech. King of the battlefield. Prized. Feared. Coveted. Fearing being left behind in the arms race...
ONE LAST SHOT AT THE TRUTH... Kellan Colt has come far in her magical training. But she still doesn't know the truth about her shadowrunner mother or the secrets of the amulet she now possesses. Troubled by disturbing dreams, Kellan is drawn into the paranoid elven homeland of Tír Tairngire, where she must unravel the most difficult riddle of all: who can she really trust in the shadows?
DANGER AT EVERY TURN... It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their war in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired...
TAKING THE FIGHT TO THE ENEMY… An awesome mission has been assigned to Task Force Serpent: to destroy Huntress, homeworld of Clan Smoke Jaguar, the Inner Sphere's greatest menace. But the invasion has suffered a serious blow: Marshal Morgan Hasek-Davion has been struck down by an unknown assassin. With the fate of the entire Inner Sphere in jeopardy, only one other daredevil warrior is brave...
TAKING THE FIGHT TO THE ENEMY... Possessing precious secret information that will lead them down the Exodus Road, the Inner Sphere Successor States can now meet the Clans on their own terms...and behind enemy lines. The Herculean task of amassing enough power means re-establishing the legendary Star League—a union of Successor States and their BattleMechs led by Victor Steiner-Davion. But the...
BEWARE THE SCORPION'S STING… Rashida bint Tariq bin Feroze al-Nazari steals through the deadliest shadows in the world: Dubai, in the Caliphate of Arabia. In a merciless land policed by the Caliphate Guard, under a government that exacts harsh penalties against any shadowrunner, Rashida has to break into the Saqr Tower and get out with the intel she's getting paid to retrieve. Hired to steal a...
A PACK DIVIDED… Anastasia Kerensky has declared the Steel Wolf Clan to be mercenaries, re-christening them the Wolf Hunters. The combination of autonomy and wealth will make them more than a match for any MechWarrior battalion suicidal enough to challenge them. But the real challenge comes from within the Clan itself. Star Colonel Varnoff believes Kerensky has betrayed them all—and with a loyal...
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit's flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies...
CADETS UNDER FIRE… Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy…the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own—starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their entire world. It's...
NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds' beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries...
FUN—AND FEAR—IN THE SUN… Everything's Irie in the Caribbean. What could be better than a week of sun, fun, and parties at the bi-annual Caribbean League political conference in Havana, with every shadowrunner, pirate, and low-life in attendance looking for work? What could possibly go wrong? And when the Rastafarian troll shaman T'ing and his...
ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf's Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon's oldest enemy, House Davion. Thrust into the middle of this new...
RETURN IN TRIUMPH…OR NOT AT ALL… Two thousand light years from Terra, two brothers leave behind the shattered dreams of their father, the great General Aleksandr Kerensky. For a second time, war drives them into the dark and cold of the void, as the raging conflict engulfs the Pentagon Worlds and the nascent Star League-in-Exile. For nearly...
SUCKED BACK IN... Former shadowrunner Yuri Yehzov has discovered that the shadows have long tendrils. Life pushed him and Soren, his new partner in crime (and everything else), to Seattle, where they'll have to do what thousands have done before them—figure out how to scrape by and attempt to build a life. If there's one thing the darker corners of the Sixth World have in common, it's the...
A SPARK OF REBELLION… When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the...
THE TRUE FATE OF CLAN WOLVERINE… Every member of modern Clan society knows of the Not-Named Clan, the Clan that was erased from history for perpetrating acts of heresy against the Way of the Clans. But what truly happened to Clan Wolverine? Long before the Clans invaded the Inner Sphere in 3049, their ancestors escaped the brutal Succession Wars by braving uncharted space and forming a new...
ONE MAN’S DESTINY… Solaris VII, the Game World, is the Inner Sphere in microcosm, and Kai Allard-Liao is its champion. Veteran of the war against the Clans, he engages in free-form battles against challengers who wish to claim his crown. There is no place he would rather be. Then the political realities of the Federated Commonwealth intrude on Solaris. Ryan Steiner, a man sworn to dethrone...
THE BIGGEST—AND LAST—HIGH OF YOUR LIFE… There's a new "drug" on the streets, promising a phenomenal—and deadly—high. But the dealers pushing it aren't selling a substance. They're working with a "corpse light"—a creature of pure magic that gives the customer a euphoric rush...as it drains the poor addict's life away. Romulus was the first to see this new scourge in action. As a shapeshifter, he...
POLITICS OF DESTRUCTION… Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue... Tensions are heating up between Exarch Levin and the senators determined to fight what they call...
THE DAY THE STAR LEAGUE DiED! Shrapnel: The Official BattleTech Magazine brings you more BattleMech action from the war-torn 31st century and beyond! Celebrate Star League Day with tales of a long-abandoned 'Mech rediscovered and pressed into service, a quest for vengeance in enemy territory, the resurgence of old ghosts, and the threat of bitter betrayal in the face of long odds. Charge...
NO ONE HAS EVER SEEN ANYTHING LIKE THIS… Aina remembers the world of centuries ago—she was there. Now she's here in the Awakened era of shadowrunners and simulations, magic and metas. And she may have brought an old nemesis with her... This new evil is as ancient and powerful as time. It does not bend before assassins, megacorps, shamans, or dragons. Aina, Harlequin, and their fellow immortal...
FIGHT FOR HIS LIFE... The Clans: a civilization that worships war. Soldiers altered in body and mind. Men and women bent to the blade. They slash through space, cutting through their enemies like a laser cuts through flesh. No one can stand against them. Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior. Victory is all he has ever known...
WAKING SPIRITS... The Sixth World doesn't give people much time to grow up. Whoever you are, wherever you live, there's going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you're not ready for what's coming your way, you're not going to last long. Get strong, grow up, and figure out how to survive—that's what...
VICTORY AT ANY COST… Jump into your BattleMech cockpit, fire up your fusion engine, and charge into the fray with two BattleTech novellas from Philip A. Lee and bestselling author Blaine Lee Pardoe. A Splinter of Hope: Violent expansion of the Capellan Confederation and the Draconis Combine has cost recently crowned First Prince Julian Davion...
STRIKE AND COUNTERSTRIKE... The civil war within the Federated Commonwealth rages unabated. Katrina Steiner-Davion continues her tyrannical rule as her deposed brother, Victor, slowly wins back the empire Katrina stole from him. Now, with the Clans striking out once more from their occupation zone and violence chewing up armies on dozens of worlds, Victor prepares what he hopes is the final...
WILD IN THE STREETS… Wolfgang Kies is a shadowrunner with a secret. He's an untrained shaman whose totem is the Wolf. Struggling under the influence of the Old One's omnipotent powers, Wolfgang's only ally is Dr. Richard Raven, the elf and do-gooder vigilante Seattle turns to when all else fails. He knows Wolfgang's secret. He understands the...
OUT ON THE STREETS… By 2053, the return of magic to the world has filled the streets of Chicago with beings and creatures from mythology. For those in the politically dominant mega-corporations, the underworld, and everywhere in between, it is a time of chaos and wonder—and incredible opportunities ripe for the taking. For fifteen-year-old Peter...
JUMP BACK INTO THE COCKPIT! Picking up the battle standard for BattleTech fiction, Shrapnel: The Official BattleTech Magazine continues the tradition of hard-hitting stories set in the war-torn interstellar future of the 31st century and beyond. Fire up your 'Mech's fusion reactor, secure your neurohelmet, and wade into battle with stories from the merciless front lines of the Clan Invasion and...
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit's flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse's unit and regimental flags at half...
AGAINST ALL FOES... The Succession Wars. The Marik Civil War. The War of '39. The Clan Invasion. Wolf's Dragoons were victorious in them all. For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won. Now an aging Colonel Wolf is facing the biggest challenge of...
A TEST OF LOYALTY… Clan Jade Falcon's war efforts draw closer to Terra, but to conquer this ultimate prize, the Falcons' vicious Khan, Malvina Hazen, must be able to trust all of her warriors to carry out her commands without hesitation—no matter how much death or collateral damage they will cause. For Malvina, victory is the only thing that...
REDEMPTION. RESISTANCE. RESOLVE. A young Davion MechWarrior seeks to repay a debt incurred by the misfortunes of the Fourth Succession War. A tightly-knit farming community bands together to repel vicious pirates or risk losing their livelihoods…and their lives. A Kurita MechWarrior given a final chance to serve the Dragon stands alone against renegade mercenaries. And the survivors of a crash...
BACK AGAINST THE WALL... Several executives have been killed, and it's up to Machiko, a female member of a megacorporation's elite battalion of Elven samurai, to uncover a diabolical blackmail scheme. All of the evidence points to the megacorp’s biggest rival orchestrating the murders while an amazing communication matrix is taking shape. Staying alive long enough to bring the perpetrators to...
LYING IN WAIT… The Highlanders defeated Anastasia Kerensky the last time she attacked Northwind—although she retreated with most of her troops intact. Now dispersed among several planets, the Highlanders will need a bigger edge if they are to end Kerensky's threat completely. A rumor places Anastasia Kerensky on Northwind. If that's true, the...
A DANGEROUS NEW ENEMY APPROACHES… Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin. Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some of the finest...
SPARE NO EXPENSE… MISSING: Mitch Truman, heir apparent to an entertainment megacorporation. He may have fled his parents for the sake of love, but if magic is involved, the reason could be darker... WEALTHY: Daniel Truman, CEO of media giant Truman Technologies, doesn’t care how much it costs—he wants his son back. He'll hire the best to find his heir, even if their motives are suspect...
DARK RUINS, DARKER SECRETS... Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head. Suddenly the mental space she used to have all to herself was shared as a foreign personality carved out a section of brain for herself. It wasn't exactly madness, but it sure felt like it. It also made for some...
THREE SIDES TO EVERY WAR… In 3069, the extremist Word of Blake group attacked the capital of the Free Worlds League and declared its leader, Captain-General Thomas Marik, to be a fraud. House Marik fell into disgrace, and after eight centuries, the Free Worlds League shattered. Three captains-general now vie to reunite the realm: • Anson Marik...
MASTERS OF WAR! Three hundred years. An age of chivalry and brutality. Of star empires. Princes and generals. Soldiers and spies. An age where heroes rally to hold back the darkness. And even the most unlikeliest of hands may determine the fate of millions. An age of duty, loyalty, and terrible choices. AN AGE...OF WAR.
TOO OLD TO FIGHT, TOO YOUNG TO DIE… For nearly a decade, the relentless warriors of Clan Jade Falcon have held the world of Jangso in the A Place system, using it as a training ground for their next generation of warriors. When the planet's garrison departs to join other Falcon forces in the fight for Terra, the Clans' ultimate prize, aging Star...
MAKING OF A MAN… Dashiell Riggins was just another hardscrabble kid growing up in rural Washington, doing everything a normal teenager would do—hanging out with friends, swimming in the river during summer break, keeping an uneasy peace with the powerful ork family that controlled their hometown. Until one day changed everything. The day Dash...
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit's flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies...
CLAWS THAT CATCH… As a reward for her loyalty and cunning, Katana Tormark has been granted the rank of Warlord of Dieron—a somewhat dubious honor. For even as she is given her new title, she is also given a nearly impossible task to prove her worth—one that may usher in a new era of interplanetary chaos... Barely three generations ago, the...
THE FINAL ENGAGEMENT... The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse's own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only 'Mech force capable of...
SEARCH AND RECOVER… It should have been an easy job for Tycho and his team: Travel to the Sioux Nation, in the region that was once the state of Montana, and investigate what happened to the previous shadowrunning team that had gone up there to check out…something. But of course, things are never easy in the shadows, and soon Tycho and his...
WHERE NO ONE KNOWS YOUR NAME... Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during...
TWO SIDES OF THE SAME COIN… When a shadowrunner managed to extract PCI's most vital employee, it was Alma's job as security expert to get him back—no matter the cost. But all the evidence pointed to the one person who couldn't have done it...herself. Branded a traitor, Alma has one shot at redemption: find the real culprit. But she's never faced an enemy like this one. This 'runner not only...
I am a true Jade Falcon… The leader of Clan Jade Falcon, Khan Malvina Hazen, is known throughout human-occupied space as a merciless tyrant hell bent on shattering and reforging the entire Inner Sphere in her own bloodthirsty image. The next target for her scorched-earth, take-no-prisoners Mongol Doctrine is the Lyran Commonwealth world of Coventry: a persistent stain on the Jade Falcons...
DARK CLOUDS OF WAR… …are gathering among the various criminal factions of Seattle, and Ratatosk, 8-ball, Mute, and the rest of their shadowrunning team and allies are caught in the middle almost before they know what's even going on. A powerful, highly modified assassin duo is killing bosses and setting the various factions against each other...