Why do you write about Blender?
Blender is an excellent open source 3D program that really empowers artists, amateurs and professionals alike, to get really creative. But the point is, I am a mediocre artists at best. I do know a bit about programming though and I discovered I really enjoyed helping people out on Blender forums when they had questions about programming. These questions are many and varied because Blender is quite extensible because not only can you use the Python programming language to automate and customize about anything, its Cycles rendering engine fully supports writing shaders in the Open Shading Language. So there is lots of programming possible, some of it quite bewildering for people just starting out and that's for me a challenge to see if I can help them learning stuff.
Do you have any experience writing books?
I have written three books so far and judging by the sales figures I'd say people enjoy them. Especially my book on Blender Python scripting got favourable reviews so I guess there is a market for technical Blender books. I certainly hope my new book on Open Shading Language for Blender will prove interesting and useful to readers.
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