Although a Blender user for over ten years, I have to admit that I am an enthusiastic but (very) mediocre artist at best. I discovered however that I really enjoyed helping people out with programming related questions and a couple of years ago when Packt Publishing was looking for authors on the BlenderArtists/Python forum I stepped in.
So far this has resulted in several books in print:
Blender 2.49 Scripting, ISBN 9781849510400
Published by Packt Publishing in April 2010.
Python 3 Web Development, ISBN 9781849513746
Published by Packt Publishing in May 2011.
Recently I switched to self publishing and my third book: 'Open Shading Language for Blender', distributed by Smashwords, was the first result.
My latest book is called 'Creating add-ons for Blender'
I maintain a blog on Blender related things, 'Small Blender Things' (blog.michelanders.nl) and I keep an eye on the coding forums at http://www.blenderartists.org/forum/ where you can also contact me via private message if you like, my nickname there is 'varkenvarken'.
Recently I started offering some Blender add-ons on BlenderMarket, the first one called WeightLifter, a vertex group tool.
I live in a small converted farm in the southeast of the Netherlands where we raise goats for a hobby. We also keep a few chickens and the general management of the farm is left to our cats. This arrangement leaves me with with enough time to write the occasional book.
Why do you write about Blender?
Blender is an excellent open source 3D program that really empowers artists, amateurs and professionals alike, to get really creative. But the point is, I am a mediocre artists at best. I do know a bit about programming though and I discovered I really enjoyed helping people out on Blender forums when they had questions about programming. These questions are many and varied because Blender is quite extensible because not only can you use the Python programming language to automate and customize about anything, its Cycles rendering engine fully supports writing shaders in the Open Shading Language. So there is lots of programming possible, some of it quite bewildering for people just starting out and that's for me a challenge to see if I can help them learning stuff.
Do you have any experience writing books?
I have written three books so far and judging by the sales figures I'd say people enjoy them. Especially my book on Blender Python scripting got favourable reviews so I guess there is a market for technical Blender books. I certainly hope my new book on Open Shading Language for Blender will prove interesting and useful to readers.
A cookbook for Blender add-on developers who want to go one step further and want to add a professional touch to their Python scripts or want to add functionality that isn't so straight forward to implement.
Learn how to program Blender's scripted shader nodes in Open Shading Language to get the most out of Blender's Cycles rendering engine. Using practical examples and clear illustrations this book will take you from simple patterns all the way to complex materials in small and gentle steps.