Although a Blender user for over ten years, I have to admit that I am an enthusiastic but (very) mediocre artist at best. I discovered however that I really enjoyed helping people out with programming related questions and a couple of years ago when Packt Publishing was looking for authors on the BlenderArtists/Python forum I stepped in.
So far this has resulted in three books:
Blender 2.49 Scripting, ISBN 9781849510400
Published by Packt Publishing in April 2010.
Python 3 Web Development, ISBN 9781849513746
Published by Packt Publishing in May 2011.
and recently I self published my third book: Open Shading Language for Blender, distributed by Smashwords.
I maintain a blog on Blender related things, 'Small Blender Things' (www.swineworld.org) and I keep an eye on the coding forums at http://www.blenderartists.org/forum/ where you can also contact me via private message if you like, my nickname there is 'varkenvarken'.
Recently I started offering some Blender add-ons on BlenderMarket, the first one called WeightLifter, a vertex group tool.
I live in a small converted farm in the southeast of the Netherlands where we raise goats for a hobby. We also keep a few chickens and the general management of the farm is left to our cats. This arrangement leaves me with with enough time to write the occasional book.
Where to find Michel Anders online
Where to buy in print
Open Shading Language for Blender
by Michel Anders
Learn how to program Blender's scripted shader nodes in Open Shading Language to get the most out of Blender's Cycles rendering engine. Using practical examples and clear illustrations this book will take you from simple patterns all the way to complex materials in small and gentle steps.
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