Born in Modesto, California, Brian graduated high school in 1985 and went into the Air Force where he trained as an Avionic Specialist on the F-117A Stealth Fighter.
When his tour of duty ended, he tried his hand as a Pizza Hut delivery driver where he quickly rose to become General Manager of a delivery unit in Edmonds, WA and continued as such for several years.
Then after a short stint driving a taxi, he spent two years teaching teenagers how to drive. (Not as stressful as one would imagine.) He now writes full time in Washington, USA.
His published works include:
The Morcyth Saga (7 Books)
Travail of The Dark Mage (2 Books)
The Broken Key Trilogy (3 Books)
Dungeon Crawler Adventures (2 Books)
The Adventurer's Guild (Series)
Ring of the Or'tux (Stand Alone)
What inspires you to get out of bed each day?
3 of the best kids in the world and the love of a good woman.
What is your writing process?
When I first began, I created an elaborate outline, rich in detail. But then when I started to write, the story quickly diverged from my original plan. Ideas spring to mind, a secondary or tertiary plot point sounds interesting so I add it. Now, I have several scenes in mind when I begin to write and steer the story towards them. I let the story write itself.
By Brian S. Pratt
Series: Dungeon Crawlers, Book 2.
Published: February 4, 2010.
Holk, a veteran warrior of many campaigns stumbles into a subterranean world from which there appears no escape.
He discovers a network of caverns, lakes, and fungal expanses; each area isolated from the others. The only avenue from one to the next lies through a series of portals.
Within this world he meets a mysterious being known only as The Merchant; a dragon; and a small human boy-child
By Brian S. Pratt
Published: September 26, 2009.
Not long after my three children went to live with their mother and her boyfriend, they began complaining about the terrible new life they encountered in their new home.
They and I discussed the different situations and tried to work out ways in which they could make things better. This book recounts how I strove to help them deal with their new circumstances. Some helped, others are pending.
Light in the Barren Lands begins "Travail of The Dark Mage" sequel to The Morcyth Saga.
James and Jiron end up on Earth. Returning to Jiron's homeworld is complicated in that Earth doesn't appear to be a very magical place. Unable to even feel the presence of magic, James doubts if they'll ever get home again.
Enough is enough! Time to kick some butt. James, along with those who have gravitated to him since his first arrival to this world, go on the offensive against the forces of the Empire. Lots of fighting, magic.
Also mixed in with the Allies is the Hand of Asran. Think Druids with attitude.
Getting some R&R in Trendle, James works to learn more of how to control and harness magic. Also, he and Jiron sneak into the Empire controlled city of Saragon. There they hope to discover where the priests of Morcyth went, and maybe to find out why James had been brought to this world in the first place.
When James destroyed the Iron Mines at Sorna in a mammoth volcanic eruption after rescuing Miko from his enslavement, massive tsunamis wreaked havoc all along the Empire’s coastland. This brought the attention of certain powers within the Empire to bear.
At the fall of the City of Light, Miko is captured by the Empire's forces and is taken as a slave into the Empire.
James. with the help of some new found allies, travels into the Empire to rescue his friend.
From the City of Light, to the slave markets of Korazan, even unto the Empire's capitol itself, James continues his search for his friend, Miko, unwilling to leave him to his fate.
“Want to be a mage? Then do we have the job for you…”
Sounds great for a veteran role-player. When on-the-job training entails battling demons, learning magic through trial and error, and living in a world without toilet paper, things could get rough. But to be dropped in the middle of a forest and having to do it on your own with no instruction…welcome to James’ world.
The location of the fourth and last coat of arms from The Crypt has been located and leads Riyan and the rest to travel to the Lands of the Moran Tribes, a less than hospitable place for outlanders.
Unbeknownst to our heroes, Hoard-crazed men have gravitated to Quillim in search of the Hoard, ravaging the countryside as each vie to be the one to uncover the entrance.
Riyan, Chad, and Bart continued their quest with the aid of their newfound companion, Kevik. Recently bereft of his master, Kevik struggled on his own to learn his craft and to put the appellation of ‘Apprentice’ behind him.
Word that they may have found the King’s Horde had begun to spread. Now, it has reached the ears of one who will stop at nothing to discover what they know.
Longing for adventure is one thing, but when it becomes reality...
Four comrades set out to recover the segments of a key which they believe will unlock the King's Hoard, rumored to hold great wealth. Written in the style of an RPG game, with spells, scrolls, potions, Guilds, and dungeon exploration fraught with traps and other dangers.
By Brian S. Pratt
Published: March 28, 2009.
(5.00 from 1 review)
In many stories you hear how ‘The Chosen One’ appeared to save the day. Every wonder what would happen if the one doing the choosing bungled the job?
Fish out of water, that's how Hunter soon finds himself. Taken from the lobby of a theater to a burned-out ruin of a temple, he finds himself embroiled in otherworldly machinations. Forget about saving the world, can he even save himself?
Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, they must be able to lay claim to an Adventure worthy of the Guild.
They quickly realize that doing such may be harder than anticipated. Tagging along with a seasoned Group of Adventurers as "Springers" they set out only to later learn that Springers-Spring the trap
Four people awaken in an underground room. Not sure how they came to be there, or who is responsible, they must work together in order to find a way out of what soon turns into a hostile and lethal situation. Traps, treasure, and monsters abound. In order to survive they will have to put their wits to the test.
Have you ever read Homer? The Iliad? Or the one that killed me in high school, Lord Jim? Of Staves and Sigmas is written in the style of classic literature and I couldn't have been more pleased. True, this self proclaimed long winded author goes into minute detail about everything, but does it in such a way as to be most entertaining to the reader. And do you like the flair of merry old England? At first I thought this work to be fraught with misspellings until the author was kind enough to enlighten me to the knowledge that there is an 'English' or 'British' way to spell words as well as the American way I grew up with. Once I realized that, this American set to with a vengeance.
The premise of this book would at first seem cliched and standard old fare. Man from this world is inexplicable drawn to another. Why, my own work covers a variant of that as well. But in Mr. Verdegast's there is much more to it than that. James Wagner, or Voknor as he's known in the other world of Ergos, is part of something that in the first book of the series is still vague with only glimpses and tantalizing foreshadowings of what is to come.
In the beginning he's in an psychiatric institute because of blackouts and strange behaviors which he refers to as benders. Be warned, the first several chapters are full of psychiatric mumbo jumbo, but it is necessary as it lays very important groundwork for what is to follow. Ever read The Chronicles of Thomas Covenant? And how you had to wade through about 30 pages of development before you get to the good stuff? Of Staves and Sigmas is sort of like that, only much more interesting. After all, Thomas Covenant didn't run through walls naked as a jay bird or sit in the middle of an office having a nonexistent cook-out while in the throes of one of his blackout sessions.
Once he gets to Ergos, the action picks up as only a master storyteller could achieve. Never a wasted paragraph, everything either lays groundwork or moves the story along. I found myself at times reading the story, not for what was happening, but the way in which the author put the words together. I have to tell you, my own writing improved due to reading Mr. Verdegast's work.
Character development is constant throughout the book. World building is intricate. Every character remains true to themselves throughout. None of this where in chapter one the author mentions a certain character is a Vegan only to have them eating roast beef in chapter ten. Very consistent.
I can honestly say that I have not read a book like this since English Class in high school. The word use is at least 10th grade if not college level and the only problems I found with it were a few misplaced, or missing quotation marks. What a refreshing read after having read so many 'top of the genre fantasy books' written at grade school level.
The ending of the book is all one could hope for. Heroics and battle, fighting and camaraderie, this book is sure to go down as one of the best written, and highly entertaining books of the first part of the Twenty First Century.
The only downside to this book is that the rest of the series has yet to be written. But I have been assured by the author that the second installment is even now close to completion. On the upside, Of Staves and Sigmas doesn't end in a cliffhanger. True, events are in motion and you want to find out what happens, but you aren't left feeling like "What? It's over? It CAN'T be over!!" because of plots left in mid-dangle.
I wholeheartedly recommend this to any serious fantasy reader. Those looking for lighter fare may wish to search elsewhere. But for those who've been reading for years, and find that books being published by the main publishers all seem to read alike and are less than fulfilling, then for you, I say you must try Of Staves and Sigmas. You will not regret it.